I developed a monster for my current group, but I'm not sure what CR to give it. It's meant to be faced in groups of 3-4, so I want each individual monster to be under level 6, where my group is, but I'm hoping this beast hits around CR 4. Tell me what you think.
Grizock
Size/Type:
Small Magical Beast
Hit Dice:
4d10+11 (33 hp)
Initiative:
+4
Speed:
30 ft.
Armor Class:
19 (+4 DEX, +4 Natural, +1 Size)
Base Attack/Grapple:
+4/0
Attack:
Bite +9 melee (1d8 plus poison)
Full Attack:
Bite +9 melee (1d8 plus poison)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Improved grab, Paralyzing bite
Special Qualities:
Blindsight
Saves:
Fort +6 Ref +5 Will +2
Abilities:
STR 10 DEX 18 CON 14 INT 2 WIS 13 CHA 10
Skills:
Hide +15, Move Silently +11
Feats:
Weapon Finesse, Toughness
Environment:
Underground
Organization:
Pack (3-4)
Challenge Rating:
Treasure:
None
Alignment:
Neutral
Advancement:
-
Level Adjustment:
-
This eyeless creature resembles nothing more than a large, grinning fanged mouth on four legs. What parts aren’t teeth are covered in a hardened shell.
The average Grizock is 3 feet long and 1 to 1 – ½ feet high. They are actually white, but covered so completely in dirt that they blend in with their surroundings. Though blind, they navigate by echolocation, emitting an inaudible whine at all times.
Combat
Grizocks are not savvy combatants. They attack any prey that wanders near them, latching on with their massive mouths and grinding their teeth. They always use their Paralyzing Bite Extraordinary ability at their first chance.
Improved grab (Ex):
To use this ability, a Grizock must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth. While grappling, the Grizock is able to do its bite damage to its opponent once per round.
Paralyzing bite (Ex):
A Grizock makes paralyzing venom and, once per day, it can inject that venom into an open wound when it bites a victim. This is a free action that happens with a successful attack. The venom causes its victim to become paralyzed. A DC 16 fortitude save negates, but the victim remains sickened for an hour. The paralyzing effect wears off after 10 minutes, but the victim becomes sickened for an hour afterward.
Grizock
Size/Type:
Small Magical Beast
Hit Dice:
4d10+11 (33 hp)
Initiative:
+4
Speed:
30 ft.
Armor Class:
19 (+4 DEX, +4 Natural, +1 Size)
Base Attack/Grapple:
+4/0
Attack:
Bite +9 melee (1d8 plus poison)
Full Attack:
Bite +9 melee (1d8 plus poison)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Improved grab, Paralyzing bite
Special Qualities:
Blindsight
Saves:
Fort +6 Ref +5 Will +2
Abilities:
STR 10 DEX 18 CON 14 INT 2 WIS 13 CHA 10
Skills:
Hide +15, Move Silently +11
Feats:
Weapon Finesse, Toughness
Environment:
Underground
Organization:
Pack (3-4)
Challenge Rating:
Treasure:
None
Alignment:
Neutral
Advancement:
-
Level Adjustment:
-
This eyeless creature resembles nothing more than a large, grinning fanged mouth on four legs. What parts aren’t teeth are covered in a hardened shell.
The average Grizock is 3 feet long and 1 to 1 – ½ feet high. They are actually white, but covered so completely in dirt that they blend in with their surroundings. Though blind, they navigate by echolocation, emitting an inaudible whine at all times.
Combat
Grizocks are not savvy combatants. They attack any prey that wanders near them, latching on with their massive mouths and grinding their teeth. They always use their Paralyzing Bite Extraordinary ability at their first chance.
Improved grab (Ex):
To use this ability, a Grizock must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth. While grappling, the Grizock is able to do its bite damage to its opponent once per round.
Paralyzing bite (Ex):
A Grizock makes paralyzing venom and, once per day, it can inject that venom into an open wound when it bites a victim. This is a free action that happens with a successful attack. The venom causes its victim to become paralyzed. A DC 16 fortitude save negates, but the victim remains sickened for an hour. The paralyzing effect wears off after 10 minutes, but the victim becomes sickened for an hour afterward.