New(b) to D&D
First Post
So i've been working on a new class that would hopefully become extremely versatile and can do anything from tanking to being an archer or practically being a rogue. Really anything but spellcasting (though maybe more subtle spells at later levels). I haven't made any powers yet, so it's pretty open-Ended for any ideas. So thanks in advance for any advice about the topic.
Rough Draft of the Mercenary
" I'll do anything or kill anyone... For the right price of course!"
Class traits

Role: Striker: Your attacks are very effecient and deadly,meant for doing the job, not for honor.

Power Source: Martial. You have knowledge of the blade and bow that can only be gained from years of experience honing your skills for a greater fate.

Key Abilities: Strength, Charisma, Dexterity, Wisdom

Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale

Weapon Proficiencies: Simple Melee, Military Melee, Superior Melee, Simple Ranged, Military Ranged, Superior Ranged

Bonus to Defense: +1 Fortitude, +1 Reflex

Hit Points at 1st Level: 15+ Constitution Score

Hit Points per Level Gained:6

Healing Surges per day: 8 + Constitution Modifier

Trained Skills: From the Class skills list below, choose four trained Skills at 1st Level.

Athletics, Nature, Endurance, Acrobatics, Dungeoneering, Intimidate

Build Options: Mighty Swing Mecenary, Dexterous Blades Mercenary

Class Features: Trained Soul, Vigilance, Combat Prowess, Executor, Mecenary Weapon Talent

Trained Soul: You may add a +2 bonus to one Ability Score to replace one +2 Racial bonus.

Vigilance: When you grant Combat Advantage, your attackers bonus is reduced to +1. In addition, you gain a +2 power bonus to AC and Perception checks.

Combat Prowess: While attacking, you press the advantage, gaining a cumulative +1 attack roll bonus against your target after each successful hit (+2 with a two-handed weapon) the bonus resets to +0 on misses.

Executor: You will not stop until your enemies are dead and gain a +2 to attack roll bonus against bloodied foes.

Mecenary Weapon Talent: In your adventures of conquest, you have learned how to expertly manipulate your blade. You may choose to use any of your key abilities instead of strength when making melée attacks and any key ability instead of dexterity for ranged attacks.
Mighty Swing Mercenary:
Suggested Feats & Powers
Feat: Merciless: When you first drop a Foe to 0 or fewer HP in an encounter, you gain a +3 to your next attack
role
Dexterous Blades Mercenary:
Suggested Feats and Powers
Feat: Ambidexterous: while you hold a small or smaller weapon in your off-hand, you may make a melée or ranged basic attack with that weapon as a minor action.

Side Notes: I was thinking of the Mighty Swing Mecenary being a sword and board type or 2 handed weapon type with abilities based around 2[W] attacks Key ability- Wisdom or Charisma ( for being the tactical type).
While a Dexterous Blades Mercenary would have abilities with secondary or more attacks in an ability- key score being Dexterity
Rough Draft of the Mercenary
" I'll do anything or kill anyone... For the right price of course!"
Class traits





































Mighty Swing Mercenary:
Suggested Feats & Powers
Feat: Merciless: When you first drop a Foe to 0 or fewer HP in an encounter, you gain a +3 to your next attack

Dexterous Blades Mercenary:
Suggested Feats and Powers
Feat: Ambidexterous: while you hold a small or smaller weapon in your off-hand, you may make a melée or ranged basic attack with that weapon as a minor action.



