DerekSTheRed
Explorer
For the next D&D Encounters session I'd like to play a Cleric with the Trickery Domain and preferably a bit of a swashbuckler if possible. He'll be Human (variant) and have the Charlatan background (Deception, Sleight of Hand, Disguise Kit, and forgery kit) that sells fake relics of all FR deities as a con but is really a cleric of Mask. His black bandanna tied around his neck is actually a black mask he uses as his holy symbol.
I'm considering taking the first level as Rogue before multi-classing into cleric for levels 2 and on. The reason is mostly for equipment and sneak attack. I could also use the Human bonus feat on Magic Initiate at first level to get Cure Wounds. Since this is Adventure League I could then retrain out of that feat into a different feat (like resilient) after gaining a level.
Attributes
Str:8 Dex:15 (14+1) Con:12 Int:10 Wis:16 (15+1) Cha: 13
Armor: Light Armor at 1st (Medium armor and Shields at 2+)
Weapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords
Saving Throws: Dex, Int
Tools: Thieves' Tools, Disguise Kit, Forgery Kit
Skills: Deception, Sleight of Hand, Stealth, Persuasion, Investigation, Perception, and Religion (human)
Feat: Magic Initiate and switch to Resilient (Wisdom at 2+)
Alternatively I could just go straight cleric and use the Human bonus feat on Weapon Master.
Attributes
Str:8 Dex:15 (14+1) Con:12 Int:10 Wis:16 (15+1) Cha: 13
Armor: Light Armor, Medium armor, and Shields
Weapons: Simple Weapons, Plus 4 like hand crossbows, longswords, rapiers, shortswords
Saving Throws: Wis, Cha
Tools: Disguise Kit, Forgery Kit
Skills: Religion, Persuasion, Deception, Sleight of Hand, Stealth (human)
Feat: Weapon Master
Since this is Adventure League, the starting equipment has to be by class (per ALPGv3). Which means I can't roll for GP and purchase what I want (like a Rapier) at character creation. The Trickery domain's 2nd level Channel Divinity also works well with Sneak Attack.
Having said that, giving up a level of spell casting seems like a big deal (although I've not played a caster in 5E yet so correct me if I'm wrong). In previous editions, one level of spell caster progression is so valuable that I'm torn.
I'm also open to any other suggestions.
I'm considering taking the first level as Rogue before multi-classing into cleric for levels 2 and on. The reason is mostly for equipment and sneak attack. I could also use the Human bonus feat on Magic Initiate at first level to get Cure Wounds. Since this is Adventure League I could then retrain out of that feat into a different feat (like resilient) after gaining a level.
Attributes
Str:8 Dex:15 (14+1) Con:12 Int:10 Wis:16 (15+1) Cha: 13
Armor: Light Armor at 1st (Medium armor and Shields at 2+)
Weapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords
Saving Throws: Dex, Int
Tools: Thieves' Tools, Disguise Kit, Forgery Kit
Skills: Deception, Sleight of Hand, Stealth, Persuasion, Investigation, Perception, and Religion (human)
Feat: Magic Initiate and switch to Resilient (Wisdom at 2+)
Alternatively I could just go straight cleric and use the Human bonus feat on Weapon Master.
Attributes
Str:8 Dex:15 (14+1) Con:12 Int:10 Wis:16 (15+1) Cha: 13
Armor: Light Armor, Medium armor, and Shields
Weapons: Simple Weapons, Plus 4 like hand crossbows, longswords, rapiers, shortswords
Saving Throws: Wis, Cha
Tools: Disguise Kit, Forgery Kit
Skills: Religion, Persuasion, Deception, Sleight of Hand, Stealth (human)
Feat: Weapon Master
Since this is Adventure League, the starting equipment has to be by class (per ALPGv3). Which means I can't roll for GP and purchase what I want (like a Rapier) at character creation. The Trickery domain's 2nd level Channel Divinity also works well with Sneak Attack.
Having said that, giving up a level of spell casting seems like a big deal (although I've not played a caster in 5E yet so correct me if I'm wrong). In previous editions, one level of spell caster progression is so valuable that I'm torn.
I'm also open to any other suggestions.