All right, this happened last time in my campaign: the PC's (all first level) were exploring an interdimensional maze of sorts. To leave the place they needed to gather all the scattered pieces of a puzzle. They encountered some NPC's some friendly, some not, when they found a room full of paranoid cultists who had one of the pieces in possession. As it is a Planescape campaign, most of the players knew that it was better to roleplay in most situations.
One of them didn't. Lighting a smokestick he grabbed the puzzlepiece and ran out of the room. All players followed him. Of course, the people in the room didn't really liked that, so grabbed their weapons and ran after them. Pretty angry now, of course.
Now I have a dillema about what to do next. The whole encounter was meant to be role-played. One of the players was allready chatting up with one of the cultists and they appeared to be friendly albeit a bit crazy (they kept telling that they had to be quiet else the Lady would throw them all into a maze
). Actually, they could just ask for the puzzle piece and they would got it without any problems. Now everything is messed up by the stupidity of one of the players. Even if the cultists are all 1st level, they are still stronger than the PC's (there are 8 of them). Escape is impossible as they still need several pieces. Do I now have to kill them all (or some of them)? Seems a bit harsh to me, as we just began this campaign and they had lotsa work on their background. Wouldn't solve anything at all. But I still need some way to punish them, as it was extremely stupid what they did (the player said he has an impulsive character... but doing stuff like this with an int of 14 is just unheard of). Take away their stuff? They don't have anything of value and besides, the cultists are raging (They angered the Lady! Now we are all mazed!
).
So does anybody have some good ideas to solve this? In a way that is still realistic?
One of them didn't. Lighting a smokestick he grabbed the puzzlepiece and ran out of the room. All players followed him. Of course, the people in the room didn't really liked that, so grabbed their weapons and ran after them. Pretty angry now, of course.
Now I have a dillema about what to do next. The whole encounter was meant to be role-played. One of the players was allready chatting up with one of the cultists and they appeared to be friendly albeit a bit crazy (they kept telling that they had to be quiet else the Lady would throw them all into a maze


So does anybody have some good ideas to solve this? In a way that is still realistic?
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