VirgilCaine
First Post
Help with Working out House Rules [for more Realism]
I would like some help in working out these house rules I am developing. I hope to make my D20 Modern Games more realistic.
Section #1: Body Armor.
In addition to the armor bonus, Tactical and Concealable body armors turn ballistic damage from normal hitpoint damage to subdual damage.
"Concealable" body armor turns ballistic damage from any weapon that uses 2d6 into subdual damage. "Tactical" body armor turns ballistic damage from any weapon that uses 2d8 into subdual damage.
These provisions apply only to ballistic damage, not piercing, slashing, bludgeoning, fire, electricity, acid, sonic, cold, or force damage. Archaic or improvised armor does not provide these benefits.
Body armor does not require a license.
Section #2: Misc.
--A carbine chambered for a pistol round does the same damage as in a psitol, plus one (e.g. 2d8+1, 2d6+1, etc.).
-All handguns with a magazine size above 10 now instead have a default magazine size of 10 rounds. The larger magazine sizes are available to military and law enforcement personnel or are available with a purchase DC of 8.
-7.62 x 51mm and 7.62 x 39mm weapons deal 2d8+2 damage. .45 ACP weapons deal 2d6+1 damage.
-A semiautomatic ONLY version of an assault rifle or submachinegun can be bought at a purchase DC of 1 to 3 less
than the listed purchase DC.
Constructive criticism is welcome...
I would like some help in working out these house rules I am developing. I hope to make my D20 Modern Games more realistic.
Section #1: Body Armor.
In addition to the armor bonus, Tactical and Concealable body armors turn ballistic damage from normal hitpoint damage to subdual damage.
"Concealable" body armor turns ballistic damage from any weapon that uses 2d6 into subdual damage. "Tactical" body armor turns ballistic damage from any weapon that uses 2d8 into subdual damage.
These provisions apply only to ballistic damage, not piercing, slashing, bludgeoning, fire, electricity, acid, sonic, cold, or force damage. Archaic or improvised armor does not provide these benefits.
Body armor does not require a license.
Section #2: Misc.
--A carbine chambered for a pistol round does the same damage as in a psitol, plus one (e.g. 2d8+1, 2d6+1, etc.).
-All handguns with a magazine size above 10 now instead have a default magazine size of 10 rounds. The larger magazine sizes are available to military and law enforcement personnel or are available with a purchase DC of 8.
-7.62 x 51mm and 7.62 x 39mm weapons deal 2d8+2 damage. .45 ACP weapons deal 2d6+1 damage.
-A semiautomatic ONLY version of an assault rifle or submachinegun can be bought at a purchase DC of 1 to 3 less
than the listed purchase DC.
Constructive criticism is welcome...
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