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<blockquote data-quote="mongralman" data-source="post: 8479441" data-attributes="member: 7033675"><p>I </p><p></p><p>I have played a fremlin before, 2nd edition. Flight, tiny fey, and immune to non magical weapons, did not mean I couldn't be punted like a football or put in a sack and spun till dizzy, just no damage. Adding say stunned and dizzy or fuzzy makes for hillarious results. Being magic and tinkerer, but a coward, must roll wisdom save with disadvantage or run away scared for say first 5 levels and then normal wisdom save from then on. Skill is hiding and tinkerer, gains cantrips minor illusion and prestidigitation. Fly speed is 25 and walk is 10. Does it's best to get out of work, and being carried is even better.</p></blockquote><p></p>
[QUOTE="mongralman, post: 8479441, member: 7033675"] I I have played a fremlin before, 2nd edition. Flight, tiny fey, and immune to non magical weapons, did not mean I couldn't be punted like a football or put in a sack and spun till dizzy, just no damage. Adding say stunned and dizzy or fuzzy makes for hillarious results. Being magic and tinkerer, but a coward, must roll wisdom save with disadvantage or run away scared for say first 5 levels and then normal wisdom save from then on. Skill is hiding and tinkerer, gains cantrips minor illusion and prestidigitation. Fly speed is 25 and walk is 10. Does it's best to get out of work, and being carried is even better. [/QUOTE]
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