Ranger Aarakocra
First Post
Hey all, I'm working on a homebrewed D&D setting, and the main premise is that magic has been rendered unstable and sometimes does not even work. A formula for rolling after every spell casted is proving difficult to make. Here are the aspects that need to be a part of it:
1: Magic just... doesn't work.
2: Magic is highly likely to fail.
3: While magic is more likely to fail than normal, you can still safely spellcast... for the most part.
4: Just the average amount of magical influence.
5: Spells are slightly more likely to surge here.
6: In an average combat encounter, you will definitely surge multiple times.
7: Spellcasting here is very likely to lead to a surge.
8: Cast Goodberry and grow a third eye, >70% chance of a level one spell surging.
Speaking of which, here's some other percentages for the likelihood of a spell surge:
In an area rated 4, there is a 5% chance of a level one spell surging. 5 = ~10%. 6 = ~24%. 7 = ~44% 8 = ~76% (these are probably unbalanced; this is just a rough estimate.)
Do you have any ideas for what kind of dice to use (d20, d100) and what the formula would look like? I'd appreciate any feedback.
- Level of the spell casted
- Magic instability rating of the area (1–8)
- Proximity to a leyline (channel of raw magic) in feet increments
1: Magic just... doesn't work.
2: Magic is highly likely to fail.
3: While magic is more likely to fail than normal, you can still safely spellcast... for the most part.
4: Just the average amount of magical influence.
5: Spells are slightly more likely to surge here.
6: In an average combat encounter, you will definitely surge multiple times.
7: Spellcasting here is very likely to lead to a surge.
8: Cast Goodberry and grow a third eye, >70% chance of a level one spell surging.
Speaking of which, here's some other percentages for the likelihood of a spell surge:
In an area rated 4, there is a 5% chance of a level one spell surging. 5 = ~10%. 6 = ~24%. 7 = ~44% 8 = ~76% (these are probably unbalanced; this is just a rough estimate.)
Do you have any ideas for what kind of dice to use (d20, d100) and what the formula would look like? I'd appreciate any feedback.