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Need help with incoming damage math
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<blockquote data-quote="Sword of Spirit" data-source="post: 9175272" data-attributes="member: 6677017"><p>Thanks for the thoughts!</p><p></p><p></p><p></p><p>If the percentages don't change much, that's actually very helpful to know, because it means that damage is still mostly coming from attacks, and from B/P/S (though presumably a lower amount of B/P/S due to other damage types stacked on attacks at higher levels).</p><p></p><p>Other abilities won't impact what I'm doing. I'm basically trying to determine how a couple of things work out:</p><p>1) How much (percentage) damage is typically mitigated by an item that causes your attackers to have Disadvantage to hit you (like the <em>cloak of invisibility</em> which should normally allow you to remain invisible throughout all of a day's fights).</p><p>2) How much (percentage) damage is typically mitigated by an item that grants you resistance to B/P/S damage.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9175272, member: 6677017"] Thanks for the thoughts! If the percentages don't change much, that's actually very helpful to know, because it means that damage is still mostly coming from attacks, and from B/P/S (though presumably a lower amount of B/P/S due to other damage types stacked on attacks at higher levels). Other abilities won't impact what I'm doing. I'm basically trying to determine how a couple of things work out: 1) How much (percentage) damage is typically mitigated by an item that causes your attackers to have Disadvantage to hit you (like the [I]cloak of invisibility[/I] which should normally allow you to remain invisible throughout all of a day's fights). 2) How much (percentage) damage is typically mitigated by an item that grants you resistance to B/P/S damage. [/QUOTE]
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