Sword of Spirit
Legend
I'm putting together some house rules, and in order to do so I need to make some estimates regarding average/typical incoming damage to characters at very high level (let's assume 17th+).
Specifically, I need to come up with an estimate of what percentage of their incoming damage is likely to be from attack rolls versus saving throws; as well as an estimate of what percentage is likely to be from B/P/S, versus all other damage types combined.
Has anyone put any math into this? If not, for those with experience, what are your gut impressions?
My arbitrary educated guess is damage is probably 60/40 attacks vs. saves, and 50/50 B/P/S vs other damage types.
If it matters to the math, assume I'm using the older versions of monster designs (for example, some monsters treat their attacks as magical weapons, and nothing that is conceptual B/P/S is replaced with another damage type).
Specifically, I need to come up with an estimate of what percentage of their incoming damage is likely to be from attack rolls versus saving throws; as well as an estimate of what percentage is likely to be from B/P/S, versus all other damage types combined.
Has anyone put any math into this? If not, for those with experience, what are your gut impressions?
My arbitrary educated guess is damage is probably 60/40 attacks vs. saves, and 50/50 B/P/S vs other damage types.
If it matters to the math, assume I'm using the older versions of monster designs (for example, some monsters treat their attacks as magical weapons, and nothing that is conceptual B/P/S is replaced with another damage type).