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Need help with Nukes and Mass Drivers
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<blockquote data-quote="Dustin DePenning" data-source="post: 6590290" data-attributes="member: 6791549"><p>Not sure how complex damage is in your system, but games get a little silly when your dealing millions of d6 damage, etc.</p><p></p><p>Games like Rifts had MEGA DAMAGE. This existed on a completely different scale than other types of damage. Maybe this could help you sidestep the ridiculousness of linearly scaling weapons.</p><p></p><p>Maybe nuke damage is like "ATOMIC" damage. This automatically destroys anything that doesn't have ATOMIC HP, which is gained by using special armor or forcefields. As soon as you're out of ATOMIC HP, a single point of ATOMIC DAMGE destroys/kills you. Maybe nukes only deal a few points of atomic damage, so that way shields only need a few points, etc.</p><p></p><p>This pretty much exactly like MEGA DAMAGE, actually.</p><p></p><p>Anyway, you could then add a radius to damage effects, which would tell you exactly how much is completely wiped out when hit by a nuke.</p></blockquote><p></p>
[QUOTE="Dustin DePenning, post: 6590290, member: 6791549"] Not sure how complex damage is in your system, but games get a little silly when your dealing millions of d6 damage, etc. Games like Rifts had MEGA DAMAGE. This existed on a completely different scale than other types of damage. Maybe this could help you sidestep the ridiculousness of linearly scaling weapons. Maybe nuke damage is like "ATOMIC" damage. This automatically destroys anything that doesn't have ATOMIC HP, which is gained by using special armor or forcefields. As soon as you're out of ATOMIC HP, a single point of ATOMIC DAMGE destroys/kills you. Maybe nukes only deal a few points of atomic damage, so that way shields only need a few points, etc. This pretty much exactly like MEGA DAMAGE, actually. Anyway, you could then add a radius to damage effects, which would tell you exactly how much is completely wiped out when hit by a nuke. [/QUOTE]
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