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Need help with Nukes and Mass Drivers
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<blockquote data-quote="tomBitonti" data-source="post: 6593425" data-attributes="member: 13107"><p>This is a rather nice supplement if you want to get more data about weapons:</p><p></p><p><a href="http://www.amazon.com/3G3-Guns-Weapon-design-Edition/dp/0943891191" target="_blank">http://www.amazon.com/3G3-Guns-Weapon-design-Edition/dp/0943891191</a></p><p></p><p>You will want to know some math and physics to get the best value.</p><p></p><p>If you can get into orbit and can redirect asteroids or meteors (even small ones) then you can start getting rather high energies. Redirecting an asteroid seems possible for low energy requirements. Although, getting to target could take many years.</p><p></p><p>At large scales, e.g., megatons and higher, there are interesting considerations. For example, for an unshielded city, you want multiple warheads (MIRV) for an area bombardment, rather than one big nuke.</p><p></p><p>One of the lessons from 3G is that lasers and kinetic energy weapons generate a lot of the same effects, with lasers causing a flash explosion (on a person) which is about the same as a bullet impact in terms of damaging effects, both causing damage through hydrostatic shock.</p><p></p><p>Another lesson (generally) is that nuclear weapons in space have different effects because of the lack of the atmosphere. Radiation travels a lot further, making the radiation effects on an unshielded person much worse at greater distances than in a planetary atmosphere.</p><p></p><p>A question will be whether you want the results to "feel" correct from a pulp/genre standpoint, or if you want more physically realistic results. Realistic results very possibly won't make for much of a game.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6593425, member: 13107"] This is a rather nice supplement if you want to get more data about weapons: [url]http://www.amazon.com/3G3-Guns-Weapon-design-Edition/dp/0943891191[/url] You will want to know some math and physics to get the best value. If you can get into orbit and can redirect asteroids or meteors (even small ones) then you can start getting rather high energies. Redirecting an asteroid seems possible for low energy requirements. Although, getting to target could take many years. At large scales, e.g., megatons and higher, there are interesting considerations. For example, for an unshielded city, you want multiple warheads (MIRV) for an area bombardment, rather than one big nuke. One of the lessons from 3G is that lasers and kinetic energy weapons generate a lot of the same effects, with lasers causing a flash explosion (on a person) which is about the same as a bullet impact in terms of damaging effects, both causing damage through hydrostatic shock. Another lesson (generally) is that nuclear weapons in space have different effects because of the lack of the atmosphere. Radiation travels a lot further, making the radiation effects on an unshielded person much worse at greater distances than in a planetary atmosphere. A question will be whether you want the results to "feel" correct from a pulp/genre standpoint, or if you want more physically realistic results. Realistic results very possibly won't make for much of a game. Thx! TomB [/QUOTE]
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