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Need help with paladin sorcerer build
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<blockquote data-quote="Willie the Duck" data-source="post: 9345149" data-attributes="member: 6799660"><p><strong>Feats</strong>: </p><ul> <li data-xf-list-type="ul">If you want to not just be a smite machine and use your spell slots for actual spells (presumably more than a few with concentration) then warcaster and resilient:con are fine choices. </li> <li data-xf-list-type="ul">Combat feats like Crusher/Slasher/Piercer, Elven Accuracy, Shield Master, or Polearm Master are good (although, for the later two, you will have competing uses for bonus actions). </li> <li data-xf-list-type="ul">Mobility and Alert are good on any build. </li> <li data-xf-list-type="ul">Inspiring Leader works well with your Cha (although as XGtE and TCoE have come out, there are more and more sources of bonus HP). </li> <li data-xf-list-type="ul">Fey Touched and Shadow Touched are solid ways of advancing your casting stat while picking up additional spell options and uses per day. </li> <li data-xf-list-type="ul">Just taking ASIs is a solid option.</li> </ul><p></p><p><strong>Warlock (hexblade) dip: </strong></p><p>The question becomes, what does it get you? </p><ul> <li data-xf-list-type="ul">Your stats are such that you don't need to be using your cha to attack. Elven Accuracy does work for Cha, so there is some advantage (with a feat), but this is possibly offset by the opportunity cost of what happens if you run into a belt of giant strength. </li> <li data-xf-list-type="ul">You do pick up a good ranged attack, but only if you take 2 levels or a feat for agonizing blast. Otherwise it is a decent enough ranged attack, but only marginally better than what a sorcerer already gets (and sorcerers get a lot of cantrips, meaning they can have a backup one if they are facing a fireproof enemy, for example). And you have the stats to switch-hit to bows if needed (especially if your DM is lax with shield donning/doffing rules). </li> <li data-xf-list-type="ul">A few extra spells known, and a 1st level slot that charges per LR.</li> </ul><p>If that's worth it to you, go ahead. Otherwise, don't.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9345149, member: 6799660"] [B]Feats[/B]: [LIST] [*]If you want to not just be a smite machine and use your spell slots for actual spells (presumably more than a few with concentration) then warcaster and resilient:con are fine choices. [*]Combat feats like Crusher/Slasher/Piercer, Elven Accuracy, Shield Master, or Polearm Master are good (although, for the later two, you will have competing uses for bonus actions). [*]Mobility and Alert are good on any build. [*]Inspiring Leader works well with your Cha (although as XGtE and TCoE have come out, there are more and more sources of bonus HP). [*]Fey Touched and Shadow Touched are solid ways of advancing your casting stat while picking up additional spell options and uses per day. [*]Just taking ASIs is a solid option. [/LIST] [B]Warlock (hexblade) dip: [/B] The question becomes, what does it get you? [LIST] [*]Your stats are such that you don't need to be using your cha to attack. Elven Accuracy does work for Cha, so there is some advantage (with a feat), but this is possibly offset by the opportunity cost of what happens if you run into a belt of giant strength. [*]You do pick up a good ranged attack, but only if you take 2 levels or a feat for agonizing blast. Otherwise it is a decent enough ranged attack, but only marginally better than what a sorcerer already gets (and sorcerers get a lot of cantrips, meaning they can have a backup one if they are facing a fireproof enemy, for example). And you have the stats to switch-hit to bows if needed (especially if your DM is lax with shield donning/doffing rules). [*]A few extra spells known, and a 1st level slot that charges per LR. [/LIST] If that's worth it to you, go ahead. Otherwise, don't. [/QUOTE]
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