Lord Zardoz
Explorer
I am looking to set up my players for some self inflicted pain with a typical greed trap. By greed trap, I mean the kind of trap where you put something nice and shiny in plain view, and when the players go ahead and grab it, they get nailed.
While I have the rough basics of the idea sorted out, I could use some ideas regarding specifics.
- I want to do this in a non dungeon environment.
- I want a trap that will force a temporary party split
- I want the nature of the trap to provide a measure of ongoing danger
- I want to hit the players with some monsters that can exploit the ongoing danger.
- I want the bait for the trap to be basically worth while.
- My players are all 8th level.
- There is no Rogue in my party.
So, what have you got for me?
END COMMUNICATION
While I have the rough basics of the idea sorted out, I could use some ideas regarding specifics.
- I want to do this in a non dungeon environment.
- I want a trap that will force a temporary party split
- I want the nature of the trap to provide a measure of ongoing danger
- I want to hit the players with some monsters that can exploit the ongoing danger.
- I want the bait for the trap to be basically worth while.
- My players are all 8th level.
- There is no Rogue in my party.
So, what have you got for me?
END COMMUNICATION