In my world, wars are fought along side golems. At some point a modular golem was made for many reasons. 1) If it goes berserk, they just emergency eject the core, and its just an inert body and an angry ball on the ground. 2) If soldiers need to upgrade their golems with different parts for different jobs.
SOOOOO... anyways. Years after the war is over my PC's have come across a sentient Golem core. Fortunately they are in a dungeon and it should be awhile before they can forge a body of any kind.
This arouse from their want to have a pet for the whole party, and my want to throw tougher things at them.
Now, my problem is balancing their power to upgrade this construct. I figure I start it off with the same HD as the party level... but even there I'm not sure. But how to award upgrades? How much should they cost? It's intelligent, so should it level up in a class to become stronger, or find a way to give it more construct HD?
I know they'll love it, I just don't want it to be over powered or underpowered, cost too little or too much.
Any input would be greatly appreciated.
SOOOOO... anyways. Years after the war is over my PC's have come across a sentient Golem core. Fortunately they are in a dungeon and it should be awhile before they can forge a body of any kind.
This arouse from their want to have a pet for the whole party, and my want to throw tougher things at them.
Now, my problem is balancing their power to upgrade this construct. I figure I start it off with the same HD as the party level... but even there I'm not sure. But how to award upgrades? How much should they cost? It's intelligent, so should it level up in a class to become stronger, or find a way to give it more construct HD?
I know they'll love it, I just don't want it to be over powered or underpowered, cost too little or too much.
Any input would be greatly appreciated.