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Need input on Specialty Cleric PrC's IMC [long]
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<blockquote data-quote="Torx" data-source="post: 162831" data-attributes="member: 2730"><p>IMC, I'm trying to get back the flavor of the 2E Specialty Priests by doing PrC's. Using standard entrance req's, with the dominant mode of entry being cleric (requiring divine magic on each one) - I'm having trouble coming up with concepts or inspiration for a boatload of my 25 gods. Here's my pantheon's portfolio's and alignments really quick:</p><p></p><p>Air - N</p><p>Cold - NE</p><p>Courage - CG</p><p>Darkness - NE</p><p>Death - LE</p><p>Deception - CE</p><p>Earth - N</p><p>Fire - N</p><p>Forests - CG</p><p>Healing/Birth - LG</p><p>Knowledge - NG</p><p>Justice - LG</p><p>Light - NG</p><p>Love - CN</p><p>Magic - N</p><p>Plants - N</p><p>Profit - LE</p><p>Protection - LG</p><p>Speed - LN</p><p>Thieves - CE</p><p>Undeath - NE</p><p>Vengeance - CE</p><p>War - N</p><p>Water - N</p><p></p><p>Now this is of course over-simplified - but it gives each god's major area of focus. What I'm looking for from this board are just ideas or focuses (perhaps w/ examples) on anything that comes to mind - I've wracked my brain and figured out that rule creation isn't my bag <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I still want these PrC's - so any ideas would be most appreciated</p><p></p><p>This is basically what I've come up with:</p><p></p><p>The elemental gods (discounting Cold) Focus primarily on summoning elementals...but this kinda sucks =) Any ideas on what I could to make this better, or a different spin?</p><p></p><p>Cold: All I can come up with is the various ice-producing arcane spells thrown in with a resistance and maybe some paraelemntal summoning?</p><p></p><p>Courage: Obviously big morale bonuses vs. fear - perhaps conveying them to allies - but worth a prestige class? I need a lil more...</p><p></p><p>Darkness: My first concept was way too powerful, combining sneak attack w/ creating tangible darkness (ie shadow) to choke or dmg good...i dunno, it created a really overpowered character w/o much flavor...any ideas?</p><p></p><p>Death: One of the places I'm really stuck - this class has nothing to do with undead, and all I can do is rip off the various death spells, but it gets rather monotonous...I've added a torture ability (kinda cool) but it's not enough to sustain the class - and these guys need to be fear-inspring</p><p></p><p>Deception: This one's all set w/ a combination of a shapeshifter and a diplomat - basically creates a minor doppleganger (sp?)</p><p></p><p>Forests: How do I make this class not a ranger, druid or ranger/druid?? Only thing I got is tree stride and treant creating/control - ideas?</p><p></p><p>Healing/Birth: I'm lost here - goddess' big focus is birth, so I'm tentative to just make a medic</p><p></p><p>Knowledge: This one's all set, all about divination</p><p></p><p>Justice: I know there are tons of classes capturing every angle on this one. I want to take an inquisition angle - any directions I could be pointed to?</p><p></p><p>Light: This one's tough - I was at first going to make it anti-undead, but it got a little out-of-hand, and stopped being about light. Any ideas?</p><p></p><p>Love: Tempter/Temptress - I like this idea, using natural and magic abilities to charm and control - anything to augment?</p><p></p><p>Magic - I can't really find a focus here - any ideas?</p><p></p><p>Plants - Another area that I just can't get started with</p><p></p><p>Profit - This is a newly created god - so I don't have any ideas stored in the bank besides becoming a profiteer or sheister</p><p></p><p>Protection - This one's all set, armed with resistance, a little DR and SR and the ability to absorb damage from an ally, I like this one</p><p></p><p>Speed - Bonus to movement, haste - anything else? Focus? =)</p><p></p><p>Thieves - Besides becoming a thief?? There are too many PrC's that just combine these two levels</p><p></p><p>Undeath - Should I take the creating or the controlling undead angle here? Perhaps channeling negative energy to some cool effects?</p><p></p><p>Vengeance - ??</p><p></p><p>War - This one's set to go - loosely based on the warpriest, by issuing commands he augments the abilities of others, while holding his own</p><p></p><p>Thanks for reading all of that (for those of you who made it through) - One more thing to ask you about:</p><p></p><p>These classes are not meant to be simply more powerful clerics, I don't want the clerics overrunning my world - what I've done on the few I've completed (I've actually completed 15, but only liked 5) was do the every-other spell level progression, and to make up for some good BAB progression or other nasty abilities, I'm also banning certain domains. Actually a lot of domains. </p><p></p><p>For example - Kilsad, the God of War, does not grant his Fray Friars any spells belonging to the Air, Animal, Chaos, Earth, Evil, Fire, Good, Knowledge, Law, Luck, Magic, Plant, Sun, Travel, Trickery, or Water domains. Even if the character could cast the spell before the prestige class, once he enters, it is forever barred from him.</p><p></p><p>What do you think about this as a balancing tool? Any way I could improve upon it?</p><p></p><p>Thanks in advance for all of your input - it'll really help me out.</p></blockquote><p></p>
[QUOTE="Torx, post: 162831, member: 2730"] IMC, I'm trying to get back the flavor of the 2E Specialty Priests by doing PrC's. Using standard entrance req's, with the dominant mode of entry being cleric (requiring divine magic on each one) - I'm having trouble coming up with concepts or inspiration for a boatload of my 25 gods. Here's my pantheon's portfolio's and alignments really quick: Air - N Cold - NE Courage - CG Darkness - NE Death - LE Deception - CE Earth - N Fire - N Forests - CG Healing/Birth - LG Knowledge - NG Justice - LG Light - NG Love - CN Magic - N Plants - N Profit - LE Protection - LG Speed - LN Thieves - CE Undeath - NE Vengeance - CE War - N Water - N Now this is of course over-simplified - but it gives each god's major area of focus. What I'm looking for from this board are just ideas or focuses (perhaps w/ examples) on anything that comes to mind - I've wracked my brain and figured out that rule creation isn't my bag :) But I still want these PrC's - so any ideas would be most appreciated This is basically what I've come up with: The elemental gods (discounting Cold) Focus primarily on summoning elementals...but this kinda sucks =) Any ideas on what I could to make this better, or a different spin? Cold: All I can come up with is the various ice-producing arcane spells thrown in with a resistance and maybe some paraelemntal summoning? Courage: Obviously big morale bonuses vs. fear - perhaps conveying them to allies - but worth a prestige class? I need a lil more... Darkness: My first concept was way too powerful, combining sneak attack w/ creating tangible darkness (ie shadow) to choke or dmg good...i dunno, it created a really overpowered character w/o much flavor...any ideas? Death: One of the places I'm really stuck - this class has nothing to do with undead, and all I can do is rip off the various death spells, but it gets rather monotonous...I've added a torture ability (kinda cool) but it's not enough to sustain the class - and these guys need to be fear-inspring Deception: This one's all set w/ a combination of a shapeshifter and a diplomat - basically creates a minor doppleganger (sp?) Forests: How do I make this class not a ranger, druid or ranger/druid?? Only thing I got is tree stride and treant creating/control - ideas? Healing/Birth: I'm lost here - goddess' big focus is birth, so I'm tentative to just make a medic Knowledge: This one's all set, all about divination Justice: I know there are tons of classes capturing every angle on this one. I want to take an inquisition angle - any directions I could be pointed to? Light: This one's tough - I was at first going to make it anti-undead, but it got a little out-of-hand, and stopped being about light. Any ideas? Love: Tempter/Temptress - I like this idea, using natural and magic abilities to charm and control - anything to augment? Magic - I can't really find a focus here - any ideas? Plants - Another area that I just can't get started with Profit - This is a newly created god - so I don't have any ideas stored in the bank besides becoming a profiteer or sheister Protection - This one's all set, armed with resistance, a little DR and SR and the ability to absorb damage from an ally, I like this one Speed - Bonus to movement, haste - anything else? Focus? =) Thieves - Besides becoming a thief?? There are too many PrC's that just combine these two levels Undeath - Should I take the creating or the controlling undead angle here? Perhaps channeling negative energy to some cool effects? Vengeance - ?? War - This one's set to go - loosely based on the warpriest, by issuing commands he augments the abilities of others, while holding his own Thanks for reading all of that (for those of you who made it through) - One more thing to ask you about: These classes are not meant to be simply more powerful clerics, I don't want the clerics overrunning my world - what I've done on the few I've completed (I've actually completed 15, but only liked 5) was do the every-other spell level progression, and to make up for some good BAB progression or other nasty abilities, I'm also banning certain domains. Actually a lot of domains. For example - Kilsad, the God of War, does not grant his Fray Friars any spells belonging to the Air, Animal, Chaos, Earth, Evil, Fire, Good, Knowledge, Law, Luck, Magic, Plant, Sun, Travel, Trickery, or Water domains. Even if the character could cast the spell before the prestige class, once he enters, it is forever barred from him. What do you think about this as a balancing tool? Any way I could improve upon it? Thanks in advance for all of your input - it'll really help me out. [/QUOTE]
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