generalchaos34
First Post
Hi! Ive been running six PCs through the Lost Crown of Neverwinter, a few small enounters of my own make to put the setting togehter, and we just finished Gauntlgrym Gambit (a pretty decent short adventure I might add) They have a coded map to gauntlgrym that they need to decipher, something which I plan to include a trip to the Waterclock Guild Crypts. Im about to have them get captured by the Ilayabandruen and be sent to fight some werewolves and let them meet the last power group, the Shades....and im kinda sketchy about what to do next and branch it back to the crypts themselves (it seemed like such a cool idea for a dungeon I couldn't pass it up) Im leaning toward having the founder of the Waterclock Guild either still being alive or having left a detailed library of code breaking or maybe I can have them pay a visit to the Temple of Oghma and try to talk to the mad priest whos locked in the library? Im kinda stuck. Any of you guys have any ideas to throw in, theres a world of possibilities and i just cant decide on one way to go.
Note: They are 5th level and 2 of the PCs are Devils Pawns (one is a revenant so im making him being an escaped experiment of the Thayans) and one is a Pack Outcast.
Note: They are 5th level and 2 of the PCs are Devils Pawns (one is a revenant so im making him being an escaped experiment of the Thayans) and one is a Pack Outcast.