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<blockquote data-quote="garrowolf" data-source="post: 5206992" data-attributes="member: 31900"><p>well I have specific ideas for mechs that I want to use. I don't like a lot of large robot anime because it never made any sense to me. I can see the use for a mech on the ground but only if it stays below a certain size. Otherwise it is a large target. I like the kind that are more low to the ground like some of the multiped tanks from GitS. </p><p></p><p>My main problem with them is when you have them replace every other major kind of vehicle of a certain scale. Most of the time it seems like it would make more sense to make several smaller vehicles that don't loose some much internal space to massive amounts of articulation. For example instead of having one large tall mech that walks slowly around have 6 or 8 smaller tanks that drive much faster and carry the same amount of weapons on them but are able to scatter and are harder to hit because they are close to the ground. </p><p></p><p>I would rather have the tanks. They would be individually cheaper and easier to service. A loss of one is not that significant. They move faster and hide better. </p><p></p><p>Now I tend to want smaller and faster mechs in concert with lots of other craft. I like the idea of a couple of mechs working with troops in power armor on Mars. </p><p></p><p>I would never have mechs in space. I can't see the point. Yes you could use them for moving cargo but why not simply have a few cargo tugs with manipulators around and keep the fighters just as fighters. And why make them humanoid? People have no trouble having vehicles that don't look like themselves up till now. Why think that we would need it in the future? </p><p></p><p>Anyway, I wanted to have a setting that would continue around in the solar system and not leave so quickly in these settings. Most settings get a FTL engine way too early and take off immediately. I think that we will expand out into the solar system for centuries before we leave. I want to have a setting with huge numbers of people and commerce and shipping. Star Trek always felt empty to me because there were so few non-starfleet ships moving around their planets. What about all the starliners if nothing else?</p><p></p><p>The Fusion Age could go on for 50 years or for hundreds of years depending on what you want for your games. I will eventually explore both directions.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5206992, member: 31900"] well I have specific ideas for mechs that I want to use. I don't like a lot of large robot anime because it never made any sense to me. I can see the use for a mech on the ground but only if it stays below a certain size. Otherwise it is a large target. I like the kind that are more low to the ground like some of the multiped tanks from GitS. My main problem with them is when you have them replace every other major kind of vehicle of a certain scale. Most of the time it seems like it would make more sense to make several smaller vehicles that don't loose some much internal space to massive amounts of articulation. For example instead of having one large tall mech that walks slowly around have 6 or 8 smaller tanks that drive much faster and carry the same amount of weapons on them but are able to scatter and are harder to hit because they are close to the ground. I would rather have the tanks. They would be individually cheaper and easier to service. A loss of one is not that significant. They move faster and hide better. Now I tend to want smaller and faster mechs in concert with lots of other craft. I like the idea of a couple of mechs working with troops in power armor on Mars. I would never have mechs in space. I can't see the point. Yes you could use them for moving cargo but why not simply have a few cargo tugs with manipulators around and keep the fighters just as fighters. And why make them humanoid? People have no trouble having vehicles that don't look like themselves up till now. Why think that we would need it in the future? Anyway, I wanted to have a setting that would continue around in the solar system and not leave so quickly in these settings. Most settings get a FTL engine way too early and take off immediately. I think that we will expand out into the solar system for centuries before we leave. I want to have a setting with huge numbers of people and commerce and shipping. Star Trek always felt empty to me because there were so few non-starfleet ships moving around their planets. What about all the starliners if nothing else? The Fusion Age could go on for 50 years or for hundreds of years depending on what you want for your games. I will eventually explore both directions. [/QUOTE]
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