Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need Mecha
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SKyOdin" data-source="post: 5209349" data-attributes="member: 57939"><p>Note that I'm not specifically talking about purely humanoid designs, considering that the VSs I suggested earlier are only loosely humanoid. (Though, I have no problem with someone wanting to have very humanoid mecha designs.) A design like the VSs I linked to earlier has plenty of room for heavy front armor to protect the engine and pilot. Furthermore, the entire armor argument depends heavily on the power balance between armor and weaponry in the Fusion Age. There is no particular reason it has to be the same as weapons and armor of the modern day. The whole easy target argument is also a matter of terrain and other factors. However, I don't want to get too deep into this kind of discussion, because we are talking about technology that only exists in our imagination and possess whatever qualities we choose to ascribe to it. What really matters are the answers to the questions "Is this concept interesting?" and "Does this concept fit in with the other elements in the setting I am creating?"</p><p></p><p>Science Fiction creators knowingly or unknowingly push the limits of plausibility and the laws of physics all the time. To cite an example that has been mentioned off-hand in this thread and the others, people ascribe completely implausible and downright magical qualities to nanotechnology all the time. Realistically, grey goo has no chance of destroying the Earth. Heck, the very idea of self-replicating nanomachines itself is pretty ludicrous. However, that doesn't stop the idea of nanotechnolgy from being interesting and a potentially very useful setting element or plot device. </p><p></p><p>In any case, if I wanted to make mecha useful in a Fusion Age setting, it would simply be a matter of defining the technology in use in the setting such that they are practical. Just like nanotechnology, mecha are just plausible enough that it is possible to get people to accept them if they are done right and portrayed in a fashion consistent with the rest of the setting.</p><p></p><p>Besides, I think it is way too early to right off mecha as wildly impractical. No one has even tried to make one in the real world, let alone test it in realistic conditions. When people actually do invent walking vehicles and they are passed over as impractical for military use, then we can say that as a certainty. Until then, we are just guessing.</p><p></p><p>However, this whole thing does bring up a though. Garrowolf, while I asked about what weapons are in use in your setting, I didn't ask about stuff like shields, barriers, optical camouflage, holograms, or anything like that. What other kinds of military technology do you envision as being in use in your setting?</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5209349, member: 57939"] Note that I'm not specifically talking about purely humanoid designs, considering that the VSs I suggested earlier are only loosely humanoid. (Though, I have no problem with someone wanting to have very humanoid mecha designs.) A design like the VSs I linked to earlier has plenty of room for heavy front armor to protect the engine and pilot. Furthermore, the entire armor argument depends heavily on the power balance between armor and weaponry in the Fusion Age. There is no particular reason it has to be the same as weapons and armor of the modern day. The whole easy target argument is also a matter of terrain and other factors. However, I don't want to get too deep into this kind of discussion, because we are talking about technology that only exists in our imagination and possess whatever qualities we choose to ascribe to it. What really matters are the answers to the questions "Is this concept interesting?" and "Does this concept fit in with the other elements in the setting I am creating?" Science Fiction creators knowingly or unknowingly push the limits of plausibility and the laws of physics all the time. To cite an example that has been mentioned off-hand in this thread and the others, people ascribe completely implausible and downright magical qualities to nanotechnology all the time. Realistically, grey goo has no chance of destroying the Earth. Heck, the very idea of self-replicating nanomachines itself is pretty ludicrous. However, that doesn't stop the idea of nanotechnolgy from being interesting and a potentially very useful setting element or plot device. In any case, if I wanted to make mecha useful in a Fusion Age setting, it would simply be a matter of defining the technology in use in the setting such that they are practical. Just like nanotechnology, mecha are just plausible enough that it is possible to get people to accept them if they are done right and portrayed in a fashion consistent with the rest of the setting. Besides, I think it is way too early to right off mecha as wildly impractical. No one has even tried to make one in the real world, let alone test it in realistic conditions. When people actually do invent walking vehicles and they are passed over as impractical for military use, then we can say that as a certainty. Until then, we are just guessing. However, this whole thing does bring up a though. Garrowolf, while I asked about what weapons are in use in your setting, I didn't ask about stuff like shields, barriers, optical camouflage, holograms, or anything like that. What other kinds of military technology do you envision as being in use in your setting? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need Mecha
Top