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<blockquote data-quote="Rechan" data-source="post: 6122021" data-attributes="member: 54846"><p>The player movement isn't random, but hinges on what cards they have. This is similar to Castle Panic, where players have to have cards keyed to specific locations to attack the oncoming enemy. That isn't Movement in and of itself, but it's equivalent in terms of application.</p><p></p><p></p><p>What don't you understand? ON each person's turn, they move the mini representing the players around.</p><p></p><p></p><p>Cooperative games just means "We win or lose together" "We're all working to the same goal" instead of competitive "I win you lose". Most co-op games give players their own token, but not all. Castle Panic is a good example here - there's no difference between players, you theoretically could play the game by yourself (but you would lose because it runs on the cards in your hand and trading cards among players).</p><p></p><p>One mini per player wouldn't work in this game for a few reasons, but the biggest is that it would make the game too easy. The idea is being in a room with a victim and trying to kill them - if there are equal to or fewer victims than killers, then escape is too hard. </p><p></p><p>Conceptually I'm imagining the game plays similar to Castle Panic in terms of card usage and "all players are one thing" (in this case, an immovable castle), with Pandemic's sense of explosive activity/putting out fires. In my mind, the Goals are similar to Pandemic's Outbreak cards.</p></blockquote><p></p>
[QUOTE="Rechan, post: 6122021, member: 54846"] The player movement isn't random, but hinges on what cards they have. This is similar to Castle Panic, where players have to have cards keyed to specific locations to attack the oncoming enemy. That isn't Movement in and of itself, but it's equivalent in terms of application. What don't you understand? ON each person's turn, they move the mini representing the players around. Cooperative games just means "We win or lose together" "We're all working to the same goal" instead of competitive "I win you lose". Most co-op games give players their own token, but not all. Castle Panic is a good example here - there's no difference between players, you theoretically could play the game by yourself (but you would lose because it runs on the cards in your hand and trading cards among players). One mini per player wouldn't work in this game for a few reasons, but the biggest is that it would make the game too easy. The idea is being in a room with a victim and trying to kill them - if there are equal to or fewer victims than killers, then escape is too hard. Conceptually I'm imagining the game plays similar to Castle Panic in terms of card usage and "all players are one thing" (in this case, an immovable castle), with Pandemic's sense of explosive activity/putting out fires. In my mind, the Goals are similar to Pandemic's Outbreak cards. [/QUOTE]
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