ChimericDream
First Post
I'm rewriting a lot of the content in my homebrew to weed out the non-OGL stuff, so here's my own take on a couple spells. I had them as level 3 spells at first, but that just seemed a bit overpowered for level 3, so I bumped them up to 4.
Let me know what you all think.
Let me know what you all think.
Enlarge Person, Greater
Transmutation
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature
Duration: 1 min./level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes
This spell causes the target humanoid creature to grow, quadrupling its height and multiplying its weight by 16. This increases the creature's size category by two steps. The target gains a +8 size bonus to Strength, a -4 size penalty to Dexterity (to a minimum of 1), and a -3 penalty on attack rolls and AC due to its increased size.
If there is not enough room for the desired growth, the creature grows as much as possible and may make a Strength check (with its new modifier) to break free of the confining space. If it is unable to break out, the creature is considered immobile, but is not harmed.
All equipment the creature is holding or carrying is enlarged im a similar fashion. Melee and projectile weapons affected by this spell deal more damage. Other magical properties a weapon or item may have are unaffected, however. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them.
Multiple magical effects that increase size do not stack.
Enlarge person, greater counters and dispels reduce person or reduce person, greater.
Material Component: A pinch of powdered iron and a handful of fertilizer.
Reduce Person, Greater
Transmutation
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature
Duration: 1 min./level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes
This spell causes the target humanoid creature to shrink, reducing its height by three quarters and dividing its weight by 16. This reduces the creature's size category by two steps. The target gains a +8 size bonus to Dexterity, a -4 size penalty to Strength (to a minimum of 1), and a +3 bonus on attack rolls and AC due to its increased size.
All equipment the creature is holding or carrying is shrunk in a similar fashion. Melee and projectile weapons affected by this spell deal less damage. Other magical properties a weapon or item may have are unaffected, however. Any reduced item that leaves a reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them.
Multiple magical effects that reduce size do not stack.
Reduce person, greater counters and dispels enlarge person or enlarge person, greater.
Material Component: A pinch of powdered iron and a handful of weed killer.