Okay, I've got a homebrew setting I like, but I'm being rushed and have developed uncharacteristic writers block. Could you help me. . .uh. . .dislodge the blockage.
Roughly, the setting is the planet earth 1000 years from now, after A.) an archaeologist has awakened a sleeping cabal of ancient psionic overlords, and B.) experimentation on a odd area of space has opened portals to weird other places (ala Rifts). The portals are closed now, but lots of fantastic critters are now in the world (dragons, etc.). The setting starts in a modern/futuristic city secretly ruled by the Psions. The city is walled in and the citizens are unware of who really rules them and ignorant of the outside world. Psionic abilities are starting to appear in the populace. Once outside, players find a former United States now reverted to medieval status, thanks to the nuclear war the Psions instigated 1000 years ago. Magic exists, but it works a bit like Materia from FF7. If you've ever read A Canticle for Leibowitz, you can catch a bit of the flavor here.
There's more but you get the idea.
The game system is a d6 mechanic whipped up by a friend of mine.
What plots can I spin in a setting like this? My players like large, kingdom-spanning plots and in-depth NPCs, but they are starting low level. Old hackneyed plots welcome. My brain is too stuck to know the difference.
Muchas Gracias,
R
Roughly, the setting is the planet earth 1000 years from now, after A.) an archaeologist has awakened a sleeping cabal of ancient psionic overlords, and B.) experimentation on a odd area of space has opened portals to weird other places (ala Rifts). The portals are closed now, but lots of fantastic critters are now in the world (dragons, etc.). The setting starts in a modern/futuristic city secretly ruled by the Psions. The city is walled in and the citizens are unware of who really rules them and ignorant of the outside world. Psionic abilities are starting to appear in the populace. Once outside, players find a former United States now reverted to medieval status, thanks to the nuclear war the Psions instigated 1000 years ago. Magic exists, but it works a bit like Materia from FF7. If you've ever read A Canticle for Leibowitz, you can catch a bit of the flavor here.
There's more but you get the idea.
The game system is a d6 mechanic whipped up by a friend of mine.
What plots can I spin in a setting like this? My players like large, kingdom-spanning plots and in-depth NPCs, but they are starting low level. Old hackneyed plots welcome. My brain is too stuck to know the difference.
Muchas Gracias,
R