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Need some clarification on Scribe Scroll
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<blockquote data-quote="Caliban" data-source="post: 97247" data-attributes="member: 284"><p>Not quite. What the book says is that scribing a scroll takes 1 day per 1,000 gp in it's base price, not 1,000 gp worth of scrolls per day. There is a difference. </p><p></p><p></p><p></p><p></p><p>From the SRD: </p><p></p><p>This applies to scrolls as well: Scribing one spell onto a scroll prevents you from working on another item for at least 8 hours (even if you finish scribing it before then), and you can only spend 8 hours a day creating magic items. </p><p></p><p>While the PHB and DMG refer to a "scroll" and the DMG allow scrolls with multiple spells, I'm fairly sure that for the purposes of item creation, it's supposed to be one spell scribed onto a scroll per day. Otherwise you get things like a cleric scribing 40 "cure light wound" spells onto a single scroll at caster level 1 for 500 gp in a single day. Or a wizard doing the same thing with True Strike, or any other 1st level spell that can be annoying/broken if cast dozens of times a day. </p><p></p><p></p><p></p><p></p><p>No official limit. Just tell the player to keep it reasonable. (i.e. 5 or less spells on a scroll, or something similar.)</p><p></p><p></p><p></p><p>Sure.</p><p></p><p></p><p></p><p>I believe that the DMG says that the chance of <strong>found</strong> item being cursed is 5%, not that <strong>creating</strong> an item as a 5% chance of producing a cursed item. Under normal cirumstances, you always get exactly the item you intend to create. </p><p></p><p>Causing a character to pay XP, time and gold only to find out the item is cursed doesn't strike me as very fun. </p><p></p><p></p><p></p><p>There's only so much money available in any area, and the only people able to use scrolls are other arcane casters: Wizards, Sorcerers, and Bards. Other wizards can scribe their own scrolls, so they would only purchase spells they don't have in their spellbooks. </p><p></p><p>Bards and sorcers would be willing to purchase scrolls for spells they don't "know", but might want to cast. </p><p></p><p>However, there are only so many sorcerers and bards in a given area, and they only have so much money. Once the wizard has sold enough scrolls to diminish the available gold in an area, he won't be able to sell any more until his customers generate more cash. So just decide ahead of time how much gold you want him to be able to make, and spread it between a few bard's, sorcerer's and wizards in the area. </p><p></p><p>If they seems to want to set up shop and just generate cash, roleplay each sales transaction. After selling 5 or 6 scrolls to 4 different customers, he will probably lose interest in being a shopkeeper...</p></blockquote><p></p>
[QUOTE="Caliban, post: 97247, member: 284"] Not quite. What the book says is that scribing a scroll takes 1 day per 1,000 gp in it's base price, not 1,000 gp worth of scrolls per day. There is a difference. [b][/b] From the SRD: This applies to scrolls as well: Scribing one spell onto a scroll prevents you from working on another item for at least 8 hours (even if you finish scribing it before then), and you can only spend 8 hours a day creating magic items. While the PHB and DMG refer to a "scroll" and the DMG allow scrolls with multiple spells, I'm fairly sure that for the purposes of item creation, it's supposed to be one spell scribed onto a scroll per day. Otherwise you get things like a cleric scribing 40 "cure light wound" spells onto a single scroll at caster level 1 for 500 gp in a single day. Or a wizard doing the same thing with True Strike, or any other 1st level spell that can be annoying/broken if cast dozens of times a day. [b][/b] No official limit. Just tell the player to keep it reasonable. (i.e. 5 or less spells on a scroll, or something similar.) [b][/b] Sure. [b][/b] I believe that the DMG says that the chance of [b]found[/b] item being cursed is 5%, not that [b]creating[/b] an item as a 5% chance of producing a cursed item. Under normal cirumstances, you always get exactly the item you intend to create. Causing a character to pay XP, time and gold only to find out the item is cursed doesn't strike me as very fun. [b][/B] There's only so much money available in any area, and the only people able to use scrolls are other arcane casters: Wizards, Sorcerers, and Bards. Other wizards can scribe their own scrolls, so they would only purchase spells they don't have in their spellbooks. Bards and sorcers would be willing to purchase scrolls for spells they don't "know", but might want to cast. However, there are only so many sorcerers and bards in a given area, and they only have so much money. Once the wizard has sold enough scrolls to diminish the available gold in an area, he won't be able to sell any more until his customers generate more cash. So just decide ahead of time how much gold you want him to be able to make, and spread it between a few bard's, sorcerer's and wizards in the area. If they seems to want to set up shop and just generate cash, roleplay each sales transaction. After selling 5 or 6 scrolls to 4 different customers, he will probably lose interest in being a shopkeeper... [/QUOTE]
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