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Need some clarification on Scribe Scroll
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<blockquote data-quote="Kalendraf" data-source="post: 97746" data-attributes="member: 3433"><p><strong>Cursed item section</strong></p><p></p><p>Here's the section in the DM's guide I was referring to. It's found on pg 231 under the Cursed Items section:</p><p></p><p>In the process of crafting a magic item, so many delicate factors have to be taken into account that occasionally things are bound to go awry. These small errors are often readily apparent and usually show up immediately. Sometimes, however, they are more subtle and don't emerge until days, months or even years later.</p><p></p><p>Other factors can make a magic item go wrong as well - things not the faulter of its creator in any way. The forces of chaos and general entropy can cause magic to decay or become corrupted.</p><p></p><p>This was the "cosmic ray" angle that I was referring too. Nothing in this section specifically states that items produced by PC's are immune to this. Thus, I concluded that every crafted item or scribed scroll must have some small chance of being "corrupted" making it a cursed or flawed item.</p><p></p><p>Clearly, the percentage for this accidental method to occur is lower than 5%. I base the reasoning for this on the fact that some number of cursed items are produced intentionally. What we don't know is the ratio between accidental vs. intentional cursed items. The only primary evidence we have to go off of is the item's function.</p><p></p><p>It seems reasonable that an intentionally cursed item would Delude the user, Have an opposite effect or be a specifically cursed item. Items that merely have flaws such as being intermittent, have a requirement, drawback or other effect are more likely to be the ones produced thru accidents. From table 8-38, it appears that the Delusion, opposite effect and specific cursed items comprise a total of 45% of the possible curses. Some of the drawbacks are likely intended curses (change alignment, change race, etc) which probably brings that number up closer to 50% perhaps even a bit over that. But for now lets assume about 50%.</p><p></p><p>So if roughly half of the cursed items that exist are intentional and the other half are accidental, that would mean that accidental flawed items are produced about 2.5% of the time.</p><p></p><p>Personally, I don't see a problem with this. However, I'll probably give the PC's the benefit of the doubt and lower that number even further - probably down to 1 or 2 percent. But this chance for producing a flawed item definitely exists as stated by this section of the DMG, and I'm going to implement it that way into my campaign.</p><p></p><p>If someone can point me to a specific piece of text that says PC's can never be effected by this flawed item chance, let me know. IMHO, such a statement should be listed here in this very section of the DMG, and the fact it isn't there speaks volumes. I try to run a logical, albeit fantastical, campaign world where the PC's are governed by the same set of physical and magical laws as the NPC's, and it only makes sense for this chance of producing a flawed item can affect them as easily as anyone.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 97746, member: 3433"] [b]Cursed item section[/b] Here's the section in the DM's guide I was referring to. It's found on pg 231 under the Cursed Items section: In the process of crafting a magic item, so many delicate factors have to be taken into account that occasionally things are bound to go awry. These small errors are often readily apparent and usually show up immediately. Sometimes, however, they are more subtle and don't emerge until days, months or even years later. Other factors can make a magic item go wrong as well - things not the faulter of its creator in any way. The forces of chaos and general entropy can cause magic to decay or become corrupted. This was the "cosmic ray" angle that I was referring too. Nothing in this section specifically states that items produced by PC's are immune to this. Thus, I concluded that every crafted item or scribed scroll must have some small chance of being "corrupted" making it a cursed or flawed item. Clearly, the percentage for this accidental method to occur is lower than 5%. I base the reasoning for this on the fact that some number of cursed items are produced intentionally. What we don't know is the ratio between accidental vs. intentional cursed items. The only primary evidence we have to go off of is the item's function. It seems reasonable that an intentionally cursed item would Delude the user, Have an opposite effect or be a specifically cursed item. Items that merely have flaws such as being intermittent, have a requirement, drawback or other effect are more likely to be the ones produced thru accidents. From table 8-38, it appears that the Delusion, opposite effect and specific cursed items comprise a total of 45% of the possible curses. Some of the drawbacks are likely intended curses (change alignment, change race, etc) which probably brings that number up closer to 50% perhaps even a bit over that. But for now lets assume about 50%. So if roughly half of the cursed items that exist are intentional and the other half are accidental, that would mean that accidental flawed items are produced about 2.5% of the time. Personally, I don't see a problem with this. However, I'll probably give the PC's the benefit of the doubt and lower that number even further - probably down to 1 or 2 percent. But this chance for producing a flawed item definitely exists as stated by this section of the DMG, and I'm going to implement it that way into my campaign. If someone can point me to a specific piece of text that says PC's can never be effected by this flawed item chance, let me know. IMHO, such a statement should be listed here in this very section of the DMG, and the fact it isn't there speaks volumes. I try to run a logical, albeit fantastical, campaign world where the PC's are governed by the same set of physical and magical laws as the NPC's, and it only makes sense for this chance of producing a flawed item can affect them as easily as anyone. [/QUOTE]
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