Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need some clarification on Scribe Scroll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 98611" data-attributes="member: 1149"><p>IMO having the 5% failure to cursed item rate apply to manufactured items makes sense to me. After all, FOUND items were MADE items at one point. It seems silly to think that a Wiz-3 potion making PC with brew potions after mods is UNABLE to screw up a potion of spider climb but the 17th level NPC wizard brew potion cannot because he is a PC vs an NPC.</p><p></p><p>One of the themes of DND3e was to make things the same for PC and NPC right?</p><p></p><p>However, given the way the rules are written and the ambiguity as to whether they should directly apply, i would definitely make this known BEFORE anyone takes an item feat or begins a character whose concept is item maker. If this did occur in the middile of things, I would simply say "not worth a change" and let it slide. (If a GM did not want to be that lenient he should allow the character to change if the 5% is too much hassle for him to want to continue the character. Thats the minimum i would expect.)</p><p></p><p>Meanwhile, i will note that not all the curses are lethal or item killers. The will save 15 or drop wisdom type things can simply be flavor. In my game a found ioun stone for dex +2 has a curse/flaw and requires a will save each time its activated or take 1 point of wisdom damage. its still used regularly by the sorcerer.</p><p></p><p>Other curses like "has completely different effects" might even be beneficial.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 98611, member: 1149"] IMO having the 5% failure to cursed item rate apply to manufactured items makes sense to me. After all, FOUND items were MADE items at one point. It seems silly to think that a Wiz-3 potion making PC with brew potions after mods is UNABLE to screw up a potion of spider climb but the 17th level NPC wizard brew potion cannot because he is a PC vs an NPC. One of the themes of DND3e was to make things the same for PC and NPC right? However, given the way the rules are written and the ambiguity as to whether they should directly apply, i would definitely make this known BEFORE anyone takes an item feat or begins a character whose concept is item maker. If this did occur in the middile of things, I would simply say "not worth a change" and let it slide. (If a GM did not want to be that lenient he should allow the character to change if the 5% is too much hassle for him to want to continue the character. Thats the minimum i would expect.) Meanwhile, i will note that not all the curses are lethal or item killers. The will save 15 or drop wisdom type things can simply be flavor. In my game a found ioun stone for dex +2 has a curse/flaw and requires a will save each time its activated or take 1 point of wisdom damage. its still used regularly by the sorcerer. Other curses like "has completely different effects" might even be beneficial. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need some clarification on Scribe Scroll
Top