Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need some clarification on Scribe Scroll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tar-Edhel" data-source="post: 98858" data-attributes="member: 688"><p>Secret rule??? House rule??? Have you read the DMG or the post from kalendraf? </p><p></p><p><strong> In the process of crafting a magic item,</strong> (no mention of rolled magic items or whatsoever)<strong> so many delicate factors have to be taken into account that occasionally things are bound to go awry. </strong> </p><p></p><p>Sometimes, life sucks. You loose a level, you die... It is the same with magic items. you create one, something goes awry and POOF! Cursed (or malfunctioning) magic item.</p><p></p><p>I don't think there is a need for the DM to specify every rule to a player. I wouldn't let a player know what are the chances that he doesn't get what he thought he would get. The rules about magic items are in the DMG and players should not (in a perfect world, I am aware that it is not the way it goes IRL) play according to information their character have no chances to know. Anyways, if a player read the DMG and PH on Magic items creation, he will be aware of this rule since it is mentionned (as the quote above proves).</p><p></p><p>Of course, as a DM, it is important for me that my players have fun. But having fun is not getting everything you want the way you want it. The element of surprise and the unexpected are an inherent part of having fun (in my dream campaign anyways).</p><p></p><p>just my 2cp</p></blockquote><p></p>
[QUOTE="Tar-Edhel, post: 98858, member: 688"] Secret rule??? House rule??? Have you read the DMG or the post from kalendraf? [B] In the process of crafting a magic item,[/B] (no mention of rolled magic items or whatsoever)[B] so many delicate factors have to be taken into account that occasionally things are bound to go awry. [/B] Sometimes, life sucks. You loose a level, you die... It is the same with magic items. you create one, something goes awry and POOF! Cursed (or malfunctioning) magic item. I don't think there is a need for the DM to specify every rule to a player. I wouldn't let a player know what are the chances that he doesn't get what he thought he would get. The rules about magic items are in the DMG and players should not (in a perfect world, I am aware that it is not the way it goes IRL) play according to information their character have no chances to know. Anyways, if a player read the DMG and PH on Magic items creation, he will be aware of this rule since it is mentionned (as the quote above proves). Of course, as a DM, it is important for me that my players have fun. But having fun is not getting everything you want the way you want it. The element of surprise and the unexpected are an inherent part of having fun (in my dream campaign anyways). just my 2cp [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need some clarification on Scribe Scroll
Top