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Need some class suggestions/builds, evil DM.

All wotc books are fair game? My my.

"Races of Eberron" has the Warforged Race, which mixes well with Adamantine Body feat and the Psion class from the "Expanded Psionics Handbook".

I haven't tried it, but I have heard that a human with vow of poverty (from book of exalted deeds) that then takes a class from "Magic of Incarnum" can do fairly well, since you get some bennies for giving up magic items on the one hand and also get powers that take up the now-unused magic item slots on the other. Not sure if 6th level is the best to try that out though.

6th level is just barely enough to get some prestige classes. A ranger/barbarian/horizon walker (desert) never has to worry about fatigue after rage, for example.

But if the key point is surviving rather than kicking ass, you might want to go for a crusader from "tome of battle: book of nine swords". They have some "combat as healing" powers, and a delayed damage mechanic to give a friend time to heal you. I would suggest you get some playing cards to simulate the random mechanic associated with the class. Plus, you can do a little of healing your friends while fighting with one of the stances. Since your companions are also in the line of DM's fire, that could be appreciated by them.

Speaking of friends, you are just high enough level to get the Leadership feat. That is always useful in tons of ways.

Frankly it also depends on the kind of danger the DM throws at you. Combat stuff? Trap stuff? Other stuff? Warlock 6 (from "complete arcane") can get "Flee the scene" which is an at-will dimension door that even conveniently leaves behind a dying illusion of you. That might shift the bad ju-ju away from you, for example, and also get you out of a number of traps, etc.
 

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VoP also fairs well with classes that make a magic item that has no value. I know because this was discussed for a build I had already discussed on this forum. Soulknife / Soulbow / Kensai ... but the DM did not allow the VoP. The DM didnt want player running around with a +10 melee and ranged weapon that cant get lost or broke, augmentable, with VoP. (I think other pc's thought this a bit much and secretly complained

The VoP also works well with sorcerer / Psion but not wizard because of the book. In our campaigns Sorcerers do not use any spell components. Logic being they are untrained and therefor would have no idea to consume a grasshopper for jump? How would they? But this comes at a cost, Sorcerers in our campiagn cant make magic items unless trained.

with eschew materials you could taylor fit/pick spells for a VoP pc.
 

he DM didnt want player running around with a +10 melee and ranged weapon that cant get lost or broke, augmentable, with VoP. (I think other pc's thought this a bit much and secretly complained
Those simple fools!
 

Those simple fools!
you may recall I posted the basic build on other thread. The concept is awesome, IMO. The Kensai/soulknife and soul bow bonuses apparently stack (I never delved into the rules on this one) and in a gestalt campaign
the pc was very strong even in comparison to spell casters

On a side note another build from evil campaign where spell casting was limited, to half level by DM, a Hexblade/Paladin of Tyranny was an absolute tank/beast.
What do you know of this combo, and my question is does the cha bonus to saves stack? if so no wonder this guy was a tank!
 

Or Druid 6 and get a Monk's Belt.
And retain caster levels.

True, however the belt merely gives you +1ac and 1d8 unarmed damage whereas actually taking the 2 levels gets AC+Wisdom modifier which would be higher given Wisdom is your primary stat, plus the chance to evade damage in many instances on a Reflex check. More importantly, you can double-strike and enchant your unarmed attack, thereby improving your damage potential and ensuring your transformed state can successfully strike more foes.
 



doesnt the Druid start his shapechanging at 5th level? So taking 2 levels of Monk would severly hinder the strength of the Druid, right? Besides I dont know to many people that are going to say the sacrifice of high level spells, in this case 3rd level, is never a viable/optimal choice.
 

the AC bonus ref to is the +1 bonus every 5 levels a monk gets as a in class feature
Belt, Monk’s

This simple rope belt, when wrapped around a character’s waist, confers great ability in unarmed combat. The wearer’s AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the belt lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the monk’s AC bonus.
AC Bonus (Ex)

When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
And I really hate to do this, but you leave me no choice.

D&D 3.5 FAQ said:
Does a monk’s belt (DMG 248) grant a non-monk
wearer his Wisdom bonus to AC?

Yes. Note, however, that the wearer gains the AC bonus
only when unarmored and unencumbered, since the belt clearly
states that “this AC bonus functions just like the monk’s AC
bonus.”
 

no where in there does it say the wearers wisdom helps AC, where is it written that the Monks belt allows this?

secondly if one of you magic making guru's could make a Monks belt and see what the costs would be with the wis to AC and with out. I imagine that will let us know right away if this was the intended or the overlooked?

And if the Monks belt is only 13,000 like the srd 3.5 revised has it, I would love to see what these simple wonderous items would cost

headband of Intellectual defense: This magic item bestowes upon its wearer a bonus to AC = to the wearers Int mod.

Anklet of forethought: this magical bracelet(any mundane item really) bestowes a bonus = to the wearers wis mod to the wearers AC

periapt of personality: same except wearers cha mod to AC...

how much would these items cost, cuz I can tell you right now if a Monks belt does everything that it does and offers wis to AC and only costs 13 grand, your going to have everybody making the above, and paying wholesale bargain rack prices

what the heck collect the whole set!

eman resu
 

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