I am not a big fan of dungeon design. I feel like long dungeons mostly distract from plot development and become an exercise in monotony. None the less it's time to design one. My players are expecting me to have something worked up and I have some ideas.
Background goes something like this.
For some time a character familiar to the PC's named Nephra Demphi has been conducting preliminary studies of a ruin a few days trek from town called Dakar. A challenging labrynth oupled with guardian otyughs have been enough to keep her from getting to far in.
The characters have not been too interested in helping her until a recently.
The previous night a wave of psychic agony washed over the town of Bridge Port. Candles were lit simultaeneously all over town and infants were heard to be screaming as each resident experienced a distinctly feminine scream coupled with a searing throbbing pain between there temples.
The next day Nephra Demphi explained to the characters that she had experienced similar trauma but only when she was close to the ruins of Dakar.
The PC's are now sufficiently interested and on the case.
This begins my next session.
The characters arrive at Dakar and find freshly hewn corpses flung everywhere. Closer inspection reveals that these soldiers were members of the blood pride, the paramilitary arm of the Temple of Hextor. If the PC's move onto the Labyrinth they will become sealed inside by a wall of force that allows people in but does not allow them out.
They will also be trapped inside with the leader of the blood pride and few select surviving cohorts.
The PC's have been feuding horribly with the Blood Pride since it's beginning.
Now I have a plot but not a premise.
What is giving off the waves of anguish?
Why is the blood pride keenly interested?
What do the characters have to accomplish in here in order to be released?
The fact is that this is a critical component of the campaign and this is not a game that I can rush into without a grand design.
Any questions or advice are wecomed.
ty
Background goes something like this.
For some time a character familiar to the PC's named Nephra Demphi has been conducting preliminary studies of a ruin a few days trek from town called Dakar. A challenging labrynth oupled with guardian otyughs have been enough to keep her from getting to far in.
The characters have not been too interested in helping her until a recently.
The previous night a wave of psychic agony washed over the town of Bridge Port. Candles were lit simultaeneously all over town and infants were heard to be screaming as each resident experienced a distinctly feminine scream coupled with a searing throbbing pain between there temples.
The next day Nephra Demphi explained to the characters that she had experienced similar trauma but only when she was close to the ruins of Dakar.
The PC's are now sufficiently interested and on the case.
This begins my next session.
The characters arrive at Dakar and find freshly hewn corpses flung everywhere. Closer inspection reveals that these soldiers were members of the blood pride, the paramilitary arm of the Temple of Hextor. If the PC's move onto the Labyrinth they will become sealed inside by a wall of force that allows people in but does not allow them out.
They will also be trapped inside with the leader of the blood pride and few select surviving cohorts.
The PC's have been feuding horribly with the Blood Pride since it's beginning.
Now I have a plot but not a premise.
What is giving off the waves of anguish?
Why is the blood pride keenly interested?
What do the characters have to accomplish in here in order to be released?
The fact is that this is a critical component of the campaign and this is not a game that I can rush into without a grand design.
Any questions or advice are wecomed.
ty