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Need some Help with NWN Scripting, with the NESS

Karlson_the_red

First Post
Let me begin by saying, that I have virtually no scripting experience, other from what I am picking up as I go along.

Anyway, I thought I might post here, asking for help, since I haven't gotten a response from the Offical NWN boards. I am working on an area, using the NESS, in which I want the creatures to spawn in "hiding" and "moving silently"

According to the NESS help file, you can does this by adding a spawn script in the spawn_sc_spawn, and thne adding a flag to the spawn point.

ie. Line 90: ActionUseSkill (SKILL_HIDE, OBJECT_SELF);

using the example provided, in the script editor, of:
ActionUseSkill (int skill, object oTarget, int nSubskill=0, object oItemused=OBJECT_INVALID)

My line 90 compiles and seems to fit the parameter of the example, since I have no plan for any item use, but I am unsure what the nSubskill=0 thing is...

Anyway, I then put the SS90 flag, which should call line 90 from the spawn_sc_spawn.

ie: SP2_SS90_LT601A10B0C0_SN1_SA1_TR200D200_RW_RH50_RS30_SR5D2_CD20T1R0_RG50M10C30

The problem is, that the dang creatures, who are mostly rogue, and have ample skill points in Hide and move silently, ain't doing neither at all...

As I said, I know very little, and as far as I can find in the documentation, this should work. I also made the move silent skill on line 91 and added that as well, but the stuff just isn't producing the results I want.

If anyone has any idea about what I am doing wrong, please help me out....
Or if you have a better idea on how to achieve this, please let me know.

Thanks in advance,

Karlson the red
 

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The NESS stands for Narovken's Extendable Spawn System. It uses a series of scripts to spawn creatures at custom waypoints. It works a lot better than the in-box spawn system for NWN. It has a lot of control to it, controlling the number of creatures, random treasure, and more...

Anyway, I think I figured some of it out, its not the skill I need to use, but set the action mode of the creature to stealth....

Karlson the red
 

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