Need some high level adventure recommendations (3.5)

NewJeffCT

First Post
Right now, my PCs are 8th level, and could very well be 9th level by next Friday's adventure... I have the next few turns of the campaign planned out that I anticipate taking them to somewhere around level 12, maybe level 13.

I was hoping to find a good adventure recommendation (3.5 Edition) that is easily adaptable to a campaign world for PCs in the level 13-15 range. Are there even that many choices in higher level adventures? The players are 3 humans, 1 elf, 1 dwarf and 1 halfling.

I was planning on starting the final phases of the campaign around level 15-16, so was hoping to find some ideas for something in between to tie the group over.

And, is there any megasite that lists out 3.5 adventures by levels that also includes a plot summary?

Thanks
 

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Right now, my PCs are 8th level, and could very well be 9th level by next Friday's adventure... I have the next few turns of the campaign planned out that I anticipate taking them to somewhere around level 12, maybe level 13.

I was hoping to find a good adventure recommendation (3.5 Edition) that is easily adaptable to a campaign world for PCs in the level 13-15 range. Are there even that many choices in higher level adventures? The players are 3 humans, 1 elf, 1 dwarf and 1 halfling.

What classes?

I was planning on starting the final phases of the campaign around level 15-16, so was hoping to find some ideas for something in between to tie the group over.

And, is there any megasite that lists out 3.5 adventures by levels that also includes a plot summary?

Well, there's a dungeon index and a Dungeon Crawl Classics index... though there might be only a bit over a week to grab DCCs:

Dungeon Index:
Dungeon Index

(I have a hankering to run Mask of Diamond Tears, in Dungeon #143, someday).

DCC index:
Goodman Games

(Crypt of the Devil Lich is a nice high level dungeon crawl.)



One of my favorite high level adventures for 3.5 extends much higher than 15th I'm afraid... though you might could cherry pick some of the lower level offerings from it... City of Brass by Necromancer Games.
 
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Classes are Rogue, Sorcerer and Cleric for the humans, though the rogue does have a level in fighter. The dwarf is a fighter, the elf is a fighter/paladin of freedom and the halfling is a psion.
 

Monkeygod Games has some nice high levels, but I believe they are 3.0.

Goodman has several mods good for those kinds of levels.

The higher level portions of the old Paizo AP's can definitely be adapted, as can some of their current Pathfinder offerings.

Necromancer Games has several offerings that could be modified as well.

Lets not forget the higher level stuff WOTC has done as well.

Old Dungeon mags, still availbale in PDF from Paizo, are another good resource.

Plenty of high level offerings to help out.
 

I found Necropolis to be pretty great, but it is hard to run at times, and quite deadly in places. And you have to go to your world's equivalent of ancient Egypt.
 

Well, they're not 3.xE system adventures, but The Labrynth of Madness and The Apocalypse Stone are really good. They were originally for AD&D 2E, and would require some conversion, but they would be well worth it. Except for stat blocks, a good adventure is pretty much system neutral.
 

The tearing of the weave FR module is made up of 3 books, and the 3rd should cater to lv13 PCs. I am not sure how readily it can be adapted though, since the plot is heavily FR-specific and assumes you have played through the 2 earlier books (or at least, some prior knowledge would be helpful).
 

I think my best advice would be to go to Goodman Games' DCC list and see what catches your fancy. A couple I'd recommend would be their versions of the Judges Guild classics Citadel of Fire (12-14) and Dark Tower. Thieves of Fortress Badabaskor (10-12) is pretty good too. I also have Citadel of the Demon Prince (12-14 AIR) and thought it was pretty good, especially the second, demonic half. I like the Judges' Guilld classic Swords & Sorcery flavour better than Demon Prince's Hellblazer/grungy 'dark fantasy' tone, though.
 

Three possible ones from War of the Burning Sky:

Tears of the Burning Sky for levels 11-12. The heroes head into a necromantic firestorm, to find an artifact lost when a magical siege went awry. The artifact lies in a castle whose attackers and defenders were transformed into burning undead, and now the heroes have to race against two other groups who want the artifact -- one group of gnomish treasure hunters, the other of soldiers who escaped the first conflagration.

As part of the WotBS campaign saga, the artifact has a specific identity, but you could easily change it to something else for your campaign. If you want a huge dungeon full of lots of undead, but with fun set-piece encounters so it's not just a grind, you should check this one out.


The Trial of Echoed Souls for levels 13-14. The heroes need to track down a trio of assassins who absconded with the body of an important person whom the PCs want to bring back to life. The trail leads them to a haunted elvish forest, where militant elves are trying to find the same assassins because they too want to bring him back to life, albeit for more sinister reasons. The ghosts of the forest's elves, slaughtered by genocide, complicate matters, and the whole search climaxes with a Predator-esque chase of a shadowdancer through a trap-riddled tree city.

In the end, though, they discover the assassins actually consumed the soul of the man they killed, and so the heroes head to a psionic temple where it is rumored it is possible to reshape or recreate a soul. This adventure I co-wrote with Ari Marmell, and I think it turned out awesome.


O Wintry Song of Agony for level 15. Have you ever wanted to let your PCs do their own version of the "destroy the Death Star" mission in Return of the Jedi? In this adventure, the heroes are the strike force at the head of an army trying to take out an installation that can aim magic anywhere in the world. Hidden in a frozen valley, and built over a gulag full of insane wizards whose suffering provides its power source, the enemy fortress has defenses that only high-level heroes can hope to face and survive.


All the adventures are available in PDF or print.
 

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