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Need Some Ideas On Dealing With Death.
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<blockquote data-quote="Remathilis" data-source="post: 4549421" data-attributes="member: 7635"><p>But my point then isn't a "death flag", its "the DM has devised a scenario where I must sacrifice my PC to achieve my goals." If the PCs are in a situation that they cannot win by normal skill/luck (such as a reasonable combat scenario) then there is no reason to getting the bonus if it means my character dies. Its like doubling down on an average hand; sure, you might win and get everything, but if you don't, you just lost your shirt. </p><p></p><p></p><p></p><p>"death" in this context means "I cannot play my character and must make a new one." Imprisonment, insanity, Being turning into a zombie; etc are all pretty much "death", I'm going to be rolling up a new PC.</p><p></p><p>If whatever the cost of losing is doesn't stop me from playing my PC (escaping jail, paying fines, going on quests of atonement, etc) then I come out ahead. I'm still playing my PC, and whatever the consequence of failure is is a further role-playing element (not to mention adventure) to explore. </p><p></p><p>Unless the loss of a PC costs the player money or physical harm, the ability to continue playing my PC is far better than any "punishment for failure" the DM can devise...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4549421, member: 7635"] But my point then isn't a "death flag", its "the DM has devised a scenario where I must sacrifice my PC to achieve my goals." If the PCs are in a situation that they cannot win by normal skill/luck (such as a reasonable combat scenario) then there is no reason to getting the bonus if it means my character dies. Its like doubling down on an average hand; sure, you might win and get everything, but if you don't, you just lost your shirt. "death" in this context means "I cannot play my character and must make a new one." Imprisonment, insanity, Being turning into a zombie; etc are all pretty much "death", I'm going to be rolling up a new PC. If whatever the cost of losing is doesn't stop me from playing my PC (escaping jail, paying fines, going on quests of atonement, etc) then I come out ahead. I'm still playing my PC, and whatever the consequence of failure is is a further role-playing element (not to mention adventure) to explore. Unless the loss of a PC costs the player money or physical harm, the ability to continue playing my PC is far better than any "punishment for failure" the DM can devise... [/QUOTE]
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