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Need Some Ideas On Dealing With Death.
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<blockquote data-quote="Remathilis" data-source="post: 4549568" data-attributes="member: 7635"><p>I guess we're arguing cross point here, lets make sure we're on the same ground.</p><p></p><p>I like my PCs. They have names and personalities and backgrounds and funny accents. They do cool things, eventually settle down, and start kingdoms or families or both. I enjoy watching them grow, both in mechanics (XP) and as characters.</p><p></p><p>Death, or not being able to play said PC, is not desirable. Death need not be -10 hp, but something that forever makes playing (and growing) that PC no longer possible. These effects would take my PC away from me, and for this context, it doesn't matter if its literal death, imprisonment, petrification, or whatever.</p><p></p><p>This "death flag" sounds like a godsend. I never have to lose my PC! If I fail, I suffer setbacks and consequences, but my PC perseveres. Unless you are going to punish me in some way that makes him unplayable (Both your arms are cut off, which to me is death by a different name) I get continue to play him. As long as I never up the flag, I can play him until the campaign ends!</p><p></p><p>Perhaps its survival, but my character doesn't see it like that. He "knows" that fight could be fatal. He (thinks he) risks his life every time he draws steel. I, as a player though, know the consequences of failure isn't losing the ability to play that character any longer. I can take risks, be heroic, what have you. If I fail, I try again. If I failed in the normal rules (without as death flag boons) I'd lose worse; the bad-guy would still win and I'd be rolling 4d6. Now, I can try, and if I fail, I can have my PC deal with the ramifications of failure.</p><p></p><p>Immortality, in other words, in a game like D&D where random dice rolls can snuff out a favorite PC or end an otherwise great PC idea, is far worth anything you can offer me to risk dying and losing the opportunity to never play him again. Selfish? Maybe. I've never met a DM who offered me a chance like that. And I've rolled up my fair share of replacement "toons" to replace beloved characters. </p><p></p><p>Then again, my games are typically story/character driven, so any opportunity to mitigate random death is a good one. I know for me and all my players though, I'd NEVER see that death flag EVER pop up. Not for anything as trivial as action points. Perhaps with a better boon (auto successes? refreshed PC hp & spells?) I'd see it. Who knows.</p><p></p><p>I'm not knocking the rule; I think its kinda brilliant. But I see it as "trade off your PCs immortality for a bunch of minor bonuses that may/may not help you in an epic situation". To me the choice is obvious. </p><p></p><p>If you got full house, you don't trade two cards in hopes of four of a kind.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4549568, member: 7635"] I guess we're arguing cross point here, lets make sure we're on the same ground. I like my PCs. They have names and personalities and backgrounds and funny accents. They do cool things, eventually settle down, and start kingdoms or families or both. I enjoy watching them grow, both in mechanics (XP) and as characters. Death, or not being able to play said PC, is not desirable. Death need not be -10 hp, but something that forever makes playing (and growing) that PC no longer possible. These effects would take my PC away from me, and for this context, it doesn't matter if its literal death, imprisonment, petrification, or whatever. This "death flag" sounds like a godsend. I never have to lose my PC! If I fail, I suffer setbacks and consequences, but my PC perseveres. Unless you are going to punish me in some way that makes him unplayable (Both your arms are cut off, which to me is death by a different name) I get continue to play him. As long as I never up the flag, I can play him until the campaign ends! Perhaps its survival, but my character doesn't see it like that. He "knows" that fight could be fatal. He (thinks he) risks his life every time he draws steel. I, as a player though, know the consequences of failure isn't losing the ability to play that character any longer. I can take risks, be heroic, what have you. If I fail, I try again. If I failed in the normal rules (without as death flag boons) I'd lose worse; the bad-guy would still win and I'd be rolling 4d6. Now, I can try, and if I fail, I can have my PC deal with the ramifications of failure. Immortality, in other words, in a game like D&D where random dice rolls can snuff out a favorite PC or end an otherwise great PC idea, is far worth anything you can offer me to risk dying and losing the opportunity to never play him again. Selfish? Maybe. I've never met a DM who offered me a chance like that. And I've rolled up my fair share of replacement "toons" to replace beloved characters. Then again, my games are typically story/character driven, so any opportunity to mitigate random death is a good one. I know for me and all my players though, I'd NEVER see that death flag EVER pop up. Not for anything as trivial as action points. Perhaps with a better boon (auto successes? refreshed PC hp & spells?) I'd see it. Who knows. I'm not knocking the rule; I think its kinda brilliant. But I see it as "trade off your PCs immortality for a bunch of minor bonuses that may/may not help you in an epic situation". To me the choice is obvious. If you got full house, you don't trade two cards in hopes of four of a kind. [/QUOTE]
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