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Need Some Ideas On Dealing With Death.
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<blockquote data-quote="Lanefan" data-source="post: 4554421" data-attributes="member: 29398"><p>OK, I think I can lob one bit of helpful info in here:</p><p></p><p>The campaigns are a continuous story. Check. The PCs (at least, those being played at any given time) are the protagonists. Check. But the campaign is NOT about the specific characters, but rather about the PARTY.</p><p></p><p>Individual characters come and go...as they should...but the party as an identifyable unit carries on doing whatever it does. The only thing that breaks this is a TPK, but those are exceedingly rare (read: nigh nonexistent) even in meat-grinder games like mine.</p><p></p><p>And when someone dies it's a party decision (usually) whether to bring them back or not...long-serving characters that have made some friends will be brought back far sooner than some annoying rookie.</p><p>Bang goes any thought of my playing in your game, I suppose. Any character under my control is a dead thing walking; it just hasn't realized it quite yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If they're like most, once your players realize their characters can't permanently die, they'll go gonzo on you. It'll take about 1-2 "deaths" each before this realization sinks in.</p><p></p><p>And, what if a player *wants* her character to die (or retire, whatever), because she's got bored of playing it and wants to move on to something new?</p><p></p><p>Lane-"dungeons without mortality are dungeons without life"-fan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4554421, member: 29398"] OK, I think I can lob one bit of helpful info in here: The campaigns are a continuous story. Check. The PCs (at least, those being played at any given time) are the protagonists. Check. But the campaign is NOT about the specific characters, but rather about the PARTY. Individual characters come and go...as they should...but the party as an identifyable unit carries on doing whatever it does. The only thing that breaks this is a TPK, but those are exceedingly rare (read: nigh nonexistent) even in meat-grinder games like mine. And when someone dies it's a party decision (usually) whether to bring them back or not...long-serving characters that have made some friends will be brought back far sooner than some annoying rookie. Bang goes any thought of my playing in your game, I suppose. Any character under my control is a dead thing walking; it just hasn't realized it quite yet. :) If they're like most, once your players realize their characters can't permanently die, they'll go gonzo on you. It'll take about 1-2 "deaths" each before this realization sinks in. And, what if a player *wants* her character to die (or retire, whatever), because she's got bored of playing it and wants to move on to something new? Lane-"dungeons without mortality are dungeons without life"-fan [/QUOTE]
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