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Need Some Ideas On Dealing With Death.
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<blockquote data-quote="Treebore" data-source="post: 4556553" data-attributes="member: 10177"><p>Technically its the players who earn the XP's, not the character sheet. Its the player who puts in all the time, decides all the actions, etc... So its the player who really "earns" the XP's, not the character sheet.</p><p></p><p>So when the character sheet dies why should the player lose XP's? Because the rules say so? So what? Rules are to be used when they make sense to you.</p><p></p><p>Well, if you don't like players playing characters that fall behind due to XP loss from death, then guess what? Time for that rule to be labeled "stupid" and cast aside.</p><p></p><p>Plus why are people so shallow that they will automatically treat dying like a video game? I've have met a few players like that. A few. Most players get that death is failure. Most players get that they died.</p><p></p><p>Heck, I am playing, not running, a Ravenloft game. This past Tuesday two of us died from a Cloudkill spell. My fellow players were definitely very bothered by their PC death. This is with the DM doing things like I do. IE they died a "good death" so when we used 2 of our 5 Raise Dead scrolls on them they did not lose CON or anything else.</p><p></p><p>The players still acted upset, angry, and out for revenge for the rest of the session.</p><p></p><p>So this constant insistence that players must be punished above and beyond their PC's death continues to baffle me. Kill your players PC. Watch them. See how their faces look, what their attitude is like, how they play the PC after that. I bet most of your players are bothered plenty by their PC death without rubbing additional salt and lemon juice into their wounds.</p><p></p><p>Now for the few who aren't bothered, add the insult to injury. Until they "get it" too.</p><p></p><p>Otherwise make the assumption that your players are smart enough and mature enough to get the fact that their PC died without having to have additional mechanics to rub salt in their wounds to prove it to them.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4556553, member: 10177"] Technically its the players who earn the XP's, not the character sheet. Its the player who puts in all the time, decides all the actions, etc... So its the player who really "earns" the XP's, not the character sheet. So when the character sheet dies why should the player lose XP's? Because the rules say so? So what? Rules are to be used when they make sense to you. Well, if you don't like players playing characters that fall behind due to XP loss from death, then guess what? Time for that rule to be labeled "stupid" and cast aside. Plus why are people so shallow that they will automatically treat dying like a video game? I've have met a few players like that. A few. Most players get that death is failure. Most players get that they died. Heck, I am playing, not running, a Ravenloft game. This past Tuesday two of us died from a Cloudkill spell. My fellow players were definitely very bothered by their PC death. This is with the DM doing things like I do. IE they died a "good death" so when we used 2 of our 5 Raise Dead scrolls on them they did not lose CON or anything else. The players still acted upset, angry, and out for revenge for the rest of the session. So this constant insistence that players must be punished above and beyond their PC's death continues to baffle me. Kill your players PC. Watch them. See how their faces look, what their attitude is like, how they play the PC after that. I bet most of your players are bothered plenty by their PC death without rubbing additional salt and lemon juice into their wounds. Now for the few who aren't bothered, add the insult to injury. Until they "get it" too. Otherwise make the assumption that your players are smart enough and mature enough to get the fact that their PC died without having to have additional mechanics to rub salt in their wounds to prove it to them. [/QUOTE]
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