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Need Some Ideas On Dealing With Death.
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<blockquote data-quote="Treebore" data-source="post: 4558286" data-attributes="member: 10177"><p>I agree the character is the one going around in the imaginary world actually doing the actions, etc... but that character wouldn't even be there if someone wasn't playing it. So who should get the XP's? The imaginary non existent PC? Or the player who is expending real time life playing it? I simply say it should be the player, who is spending actual life time playing the PC, that should get the reward, not the fake character. IE its the real life human being who is truly making everything happen, not that PC. So I look at it as rewarding the player, not the piece of paper.</p><p></p><p>Then again, when I have players who buy pizza, and share with the group, I do give XP's. They are increasing the enjoyment of the game experience. No different than giving XP's for telling a good joke, or doing something in character that makes the game more memorable. They increased the enjoyment of the experience, so get a bonus XP award.</p><p></p><p>My players always show up. Even if they don't, my current players have all been considerate and thoughtful enough to call, or e-mail, letting us know they have a surgery early the next day, have to get stage props built for the play their wife is running this coming weekend, etc... and one of the other players is happy to play their PC for them, and they still get the standard XP's the rest of the party gets.</p><p></p><p>I guess it works because my players don't look at it as a competition. We are all there to have fun. Not out do each other. Plus its a benefit to themselves if the other players stay the same level, or close to their level, when fighting the encounters. So they get the XP's by being there, or allowing their PC to be played. The only way they don't get XP's is if they don't show, don't call. I do punish rudeness.</p><p></p><p>My players also see death as part of the game. They also accept it as something they should avoid whenever possible. They don't need me adding arbitrary punishments to make them realize this. So I don't.</p><p></p><p>However, if, and when, I have players who don't avoid death whenever possible, I will arbitrarily punish them, since they insist on treating PC death arbitrarily. Simple. Fair. Balanced.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4558286, member: 10177"] I agree the character is the one going around in the imaginary world actually doing the actions, etc... but that character wouldn't even be there if someone wasn't playing it. So who should get the XP's? The imaginary non existent PC? Or the player who is expending real time life playing it? I simply say it should be the player, who is spending actual life time playing the PC, that should get the reward, not the fake character. IE its the real life human being who is truly making everything happen, not that PC. So I look at it as rewarding the player, not the piece of paper. Then again, when I have players who buy pizza, and share with the group, I do give XP's. They are increasing the enjoyment of the game experience. No different than giving XP's for telling a good joke, or doing something in character that makes the game more memorable. They increased the enjoyment of the experience, so get a bonus XP award. My players always show up. Even if they don't, my current players have all been considerate and thoughtful enough to call, or e-mail, letting us know they have a surgery early the next day, have to get stage props built for the play their wife is running this coming weekend, etc... and one of the other players is happy to play their PC for them, and they still get the standard XP's the rest of the party gets. I guess it works because my players don't look at it as a competition. We are all there to have fun. Not out do each other. Plus its a benefit to themselves if the other players stay the same level, or close to their level, when fighting the encounters. So they get the XP's by being there, or allowing their PC to be played. The only way they don't get XP's is if they don't show, don't call. I do punish rudeness. My players also see death as part of the game. They also accept it as something they should avoid whenever possible. They don't need me adding arbitrary punishments to make them realize this. So I don't. However, if, and when, I have players who don't avoid death whenever possible, I will arbitrarily punish them, since they insist on treating PC death arbitrarily. Simple. Fair. Balanced. [/QUOTE]
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