Need Suggestions for the Next Adventure

MacMathan

Adventurer
Supporter
IMC the party is just about done with the Sunless Citadel. They are a large party of 7 so it looks like they will come out of it midway through 2nd level.

I am looking for an adventure to take them up into 4th level so I can start Return to the Temple of Elemental Evil with them.

I was going to use Forge of Fury but it turns out that some of the players went though it relatively recently in another campaign. This leaves me in need of another adventure.

Some More Info:
This is a PHB-only 3.5 campaign, a few of the players are new to the system and are learning as they go. For the most part the campaign has been good old fashioned dungeon crawling D&D and I am trying to keep it somewhat in that old school theme.

Currently the party consists of an- Elven Barbarian, Half-Orc Monk, Human Sorcerer, Half-Orc Cleric of St. Cuthbert, Human Fighter, Elven Ranger(Archer), Human Cleric of Fharlangnan(sp?), a warhound, a bobcat and Meepo. *whew*

So let me hear about what adventures have worked for you in the 3rd-4th level range.

Thanks,
 
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With that many characters, you might could start them with the RtToEE anyway. If I recall correctly, that adventure is designed for a party of 4 characters.

You might want to tone down the dragon in the moathouse, though. It's a real party killer for an encounter so early on in the adventure, if played halfway intelligently.

The RtToEE is a lot more fun when you treat it like a real, organized complex instead of a room-by-room dungeon crawl. But that makes it more deadly. When I played it the party flubbed early on in the Rim and some guards sounded the alarm. We retreated into a dead-end room while EVERY friggin' monster in the nearby area swarmed us all at once. It was dreadfully exciting.
 

Grab a free adventure or two from the WOTC website to run as vignettes to get them to 3rd level, then launch them into RttToEE. Spoiler:
You might have the dragon in the moathouse not be there when they first start exploring, and only arrive later, so they can build a little more experience if you're worried about their levels. Utreshimon handed a party of six 4th level characters their posteriors IMC, though they got him eventually.

You might also consider using Forge of Fury anyway (I love that module!), but change a number of things to keep the veterans guessing -- substitute hobgoblins for orcs, drow for duergar, tweak the map, change motivations, etc. It doesn't take many tweaks to make an old dungeon feel fresh, espeically if you take a few pains to make sure that any decisions made by metagaming previous events will result in sudden death.
 
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Goodman game has a series of Modules called Dungeon Crawl Classics. They are a throwback to the old dungeon crawls of old, and fairly well done. The third one is called the Mysterios Tower and it is for levels 3-5. I actually just finished reading it not 30 m inutes ago. Its a solid adventure that is well put together and looks like it flows well. It's not my favorite of thiers but I think it should work.
 

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