INFERNO, Epic Dragon of Faerun
History of Inferno:
Inferno is the result of a mating between a male gold and a female red dragon, this unholy union in the eyes of the draconic community, led to the death of his parents shortly after his birth by a group of adventurers unknowingly employed and manipulated by the draconic god Tiamat, who decided that such unions will not be tolerated.
During this attack, several alchemy formules were spilled and mixed together over the eggs and exploded in a fiery blast, at this time the only hatchling to survive the explosion emerged from it's smoldering shattered shell and took refuge in a superheated lava vent inside his parents lair, for many weeks while the adventurers looted the lair and set up camp, he had stayed hidden and never moved, until the day a gold dragon named Nexus, who heard about the incident showed up to speak with the adventurers, in the disguise of a local bard who wanted to write a melody about their brave heroics, so he might determine who was really responsible for the death of these two peaceful natured dragons.
The hatchling at this time had caught the scent of the gold dragon, and crawled out from the vent thinking a parent of his had come to his rescue, the adventurers who upon immediately seeing the golden eyed hatchling went to catch it, only then did Nexus step forward and renedered the entire party of adventurers immobile and then went to work erasing all knowledge from their minds of the little wyrms existance.
Nexus was immediately intrigued by his eyes that blazed like the sun itself, and the fact that he managed to stay quiet and calm in the lava vent for such a long time, and decided on the spot to name this fiery little hatchling Inferno. Nexus returned to his lair with the hatchling and decided to raise the dragon in secret, away from the prying eyes of all other draconic species. Nexus was soon amazed at how quickly the young crossbreed began to understand and use his natural magical abilities, especially when some of those abilities were gained well before any normal dragon should have gained them.
One day many years later Nexus had come home and was amazed to find the avatar forms of the draconic god of fire and the draconic god of magic both coaching the young dragon to spit his fiery breath at them, it seems that Inferno had unknowingly unlocked and unleased quasi-divine radiant energy forces and had attracted the attention of both gods. After many decades of discussions, Wonderbringer informed Nexus to let Inferno grow naturally in his skills without interference, and charged Nexus with training him in the advanced use of magic, and to help him in his studies of his choosing, which always seemed to be in the radiant energy field of knowledge.
As a youth Inferno quickly mastered the basics of magic and magical research techniques, after several hundred years even Nexus started to tire of constantly trying to find ways to satisfy Inferno's young mind, and made an arrangement with a friend of his to let Inferno have access to Candlekeep, so he could pursue any field of knowledge that wasn't considered dangerous for one so naive.
After Inferno had reached his great wyrm stage he decided it was time for him to leave his friend and mentor to further his studies on his own, and to make his mark on this world, he also needed to start his class trainings, since up to this point in time he had only studied magic and used only his innate dragon abilities, it was at this time that Nexus told him the full truth about his parents death and how most draconic species would treat him as a crossbreed, and how humanoids unlike the ones that he had been exposed too at Candlekeep, would treat him and too always be watchfull, because Tiamat will not tolerate an unfinished job.
Nexus also had kept and turned over to him at this time all his parents belongings, the entire horde, Nexus also gave Inferno a precious gift of his own crafting, a ring that will not allow any known spell or item to gather information about the wearer, it also prevents such spells as true seeing from penetrating magical disguises and hides his personal aura from it's magic, of course any magical divination type spells would give a blank response and thus alert the caster that something ain't right.
Inferno went out and spent many centuries adventuring and searching Toril for all knowledge on Radiant Energy and other related fields that interested him, he has studied with the God-King Thoth, the renegade wizard Random, and various other renegade mulhorandi/thayan wizards of old in the southern and eastern portions of faerun, after a while he decided to settle down and continue his research in a lair of his own, he had chosen a spot very deep within the bowels of an ancient volcanic mountain within the High Forest on the northwest continent of Faerun.
Inferno has studied with a couple of humanoid beings in the northern faerun area recently, and has revealed his true identity only to Ameilor Amantis of Secomber, who he considers an equal in the field of Alchemy and often visit's him to see what off-the-wall explosive disaster he has stumbled upon lately, and Flamesterd of the Moonshae Isle's who he enjoys engaging in suddual fire-spell fights and fire related spell research.
The only dragons that he associates with at this time are Nexus(gold dragon) a powerful spellcaster and chosen of Wonderbringer with near demi-power ability and who has now left Faerun and is thought to be under going the process of divine ascension under the sponsorship of Wonderbringer.
Kizzap(blue)this dragon keeps his skills hidden from even Inferno, but has allowed him access to his greatest treasure, one of the lost Nether Scrolls, what magical knowledge the scroll has revealed is known only to Kizzap and Inferno.
Maelestor Rex(black) of the Dragonspear fame and a very versatile and potent spellcaster, this dragon has given Inferno the Dragonspear for safe keeping until he can find a way to destroy the artifact.
Torch(red) a non-classed old school style dragon, who has recently had an alignment shift to chaotic nuetral, do to a personal tragedy that forced him to re-think his ethics.
Shift(black) a rogue classed dragon with an uncanny shapechange ability into a human with dark skin, eyes, and hair and some speculate a habit of stealing for the chalenge it brings.
Icehaupt(white) a draconic cleric with a talent for creating cold based clerical spells and a vast collection of magical items and gold coins.
Soltice (mercury) a fiesty female dragon, with an unusally high dexterity, an uncanny luck ability, and good grasp of how to use spells in wierd ways to confuse and keep her enemies off balance, and a habit of finding trouble in the most unlikely places, she seems to have a crush on Inferno, he also seems to find himself thinking about her more than he cares to admit.
Inferno also once associated with the red dragons Brimstone and Gotha, until their interaction with some less than desirable dieties forced him to severe his association with them.
He once considered settling down even more, and raising offspring, but he fears that the incident that happened with his parents might repeat itself, he doesn't fear for his own safety, but he knows he can never really guarantee the safety of his mate or offsprings, and lately he has been having nightmares, that always seem to end with all his allies being destroyed by some type of shadowy rotten fleshed multi-headed draconic creature who's face he cannot see, and these dreams have disturb him to the point that he actually fears the long draconic sleep cycles that are forced upon him.
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Inferno's plans for the future:
Inferno plans to return to his former adventuring ways of his early years in search of unknown alchemy ingredients, new radiant energy spells, further his knowledge of spellcraft, and gain the needed levels required to increase the feats and skills he will need for several ambitious projects.
project1: He wishes to devise a potion that will let Chromatic dragons better handle the uncontrollable rage that is forced upon the chromatics every time a certain wandering red star appears in the heavens "a.k.a. Flight of Dragons" he already has developed some ideas about this rage effect, and knows that the metallics also experience it, but are able to controll their emotions. He fears that another such event is nearing, and time is something that isn't in his favor.
project2: He would like to create an item that will help serve and protect all draconic species after he has passed from this world, this project he considers to be his legacy and knows he will need to gain epic powers, and he will also need help from a group epic adventures to successfully gain the items needed to complete the artifact.
A few of the known items he needs to begin work on crafting the artifact are the purest natural unprocessed metals, (mithral/adamanite/meteorite iron) and the realms largest ruby, this gem he has already located, unfortunetly it is located in a temple in Calishman, and anyone who disturbs it will immediately find themself in a fight with a avatar of Talos and his great wyrm pet dragon, not to mention facing all the priest in their home temple, and any powerful city residents who decide to take advantage of the situation, and the heart of an epic or avatar dragon, hopefully Tiamat's.
project3: To strike a blow at Tiamat, in such a way that it would reduce her standing among the draconic gods, make her vulnerable to the other gods of the Faerunian pantheon, and force the majority of her chromatics worshippers to rethink their believe in her as their patron diety of choice.
project4: To change the believe among all humanoid races that all chromatics are evil, and to help chromatics overcome their inbreeding habits, which he believes is a main cause for many of the species problems, and promote more crossbreeding among the species, even between the chromatics and metallics, he believes that if their is not a major change soon, the draconic races will be eliminated from this world within the next 5000 or so years.
Other things that might interest the GM concerning Inferno:
Note: Inferno has a dislike for all undead and shadowy type creatures, especially draco-liches, it's nothing personal they just sometimes remind him of his nightmares and he always feels uncomfortable around such creatures, besides he thinks they are just plain creepy.
Note: Arunson knows of this dragon, it was him that Nexus went thru for him to gain access to Candlekeep's libraries, and he has kept this knowledge from all but Elminister, he occasionaly visit's Ameilor and Flamesterd to checkup on his progress and keeps a distant watchfull eye over him since he thinks he is a bit naive about keeping tabs on every stranger that visit's near his lair, plus he fears his interactions might soon lead to a draconic holy war breaking out in his backyard, with no way to tell who's on who's side, even among the metallics.
Note: Additional information on a few of his dragon friends can be found in the dracomonicon accessory, Kizzap and his clan lair in the Nether Mountains, and Icehaupt's lair is in Amn, Inferno has considered contacting Klauth for his support, but the dragon Torch has convinced him that one such as Klauth is better left alone, and would never comprehend his way of thinking, and might actually seek to betray him to Tiamat.
Note: In his lair he has a small lake of boiling gold which he pretends to occasionally submerge and rest in, the liquid gold is held above a flowing river of lava that leads to his true lair, by magical forces, and is really only a few inches deep, not even his closest friends is aware of this, the actual gold in the lake is only a few million gold pieces, but his visitors think it is hundreds of times that much in volumne, his lair is protected by many mechanical traps and Energy Transformation Fields, that are powering numerous magical traps and effects, only Inferno knows how to navigate thru the fields safely with transportation type spells .
Note: Recently a large adventuring party known as the Hammerfist had succefully infiltrated his lair "he let them in, after leaving clues on how to find the place" and tried to slay Inferno, he managed to capture them all alive and has them in his custody, this group is led by the realms so-called dragon hunting expert.
He has asked Flamesterd to take these adventures off his hands and prosecute them for the attempted murder of him in a human court of law, since he deemed it would seem unfair if he tried them himself since it was him they tried to murder.
Flamesterd was literally floored by this proposal Inferno had laid upon him, no court in the realms has ever tried adventurers for dragon slaying, and this particular group are considered heroes of the realm, not knowing how to respond he called upon Arunson for advice on how to handle the situation.
Arunson is also at a lost, and has asked Flamesterd to stall Inferno until he can think of a way to get Flamesterd out of this dilema, and keep Inferno from becoming an icon for sentinent rights activist groups across the realms.
Arunson suspects that Inferno has set up this scenario to force all humanoid leaders of the realms to official declare their standing on the matter of legal rights for all sentient beings, and she fears this action could lead to a civil split among the various intelligent races across the realms unless he can think of a way out of it.
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These following stats overide the normal stats for a dragon of his stature:
Red/Gold crossbreed Great Wyrm Advanced Dragon, Age category (20)
Alignment: Chaotic Nuetral with good tendencies toward draconics.
He cast all his draconic spells at 42nd level, this does not take into account any class levels.
Frightful Presence DC 64, he can reduce this at will when desired.
Draconic Breath 48d12, DC 64, this powerful fire attack is quasi-divine in nature, and half it's damage should reflect this when applying fire immunities.
Inferno can see in the infared and ultravision light spectrum at his normal sight range, and has magesight to a range of 360 ft., it takes him one minute to adjust between spectrums, these abilities are in addition to his normal draconic sight abilities.
Inferno can summon an Elder Fire Elemental 10x a day as a free action.
His class levels are listed below in case a GM decides to use them with his unique advanced dragon status abilities and the abilities gained from his unusal magical and radiant nature, along with his advanced magical training under various epic masters of magic. the God-King Thoth himself taught Inferno the secrets of being an Incancatrix, his first actual class, even granting him the ability to bypass the needed prerequisets, in exchange for hunting down rogue southern wizards who where trying to sell the secret of how to read the southern magic script of old.
Incancatrix(10) Mage of the Arcane Order(10) Elemental Savant Fire(10) Archmage(5) Contemplative(1)
Inferno should also be giving the template giving to the Chosen of Mystra, this template should also be slightly modified to reflect a more draconic nature if possible.
His body is that of a gold dragon with a red dragon facial, spine and wings. He appears to be in perfect health and is in proportion to a normal healthy great wyrm of his age, his scales are a deep fiery crimson in the center and slowly morph to a golden blaze at it's edges, and eyes that shine like the sun itself.
His knowledge of the following fields of study is to be considered on par with a sage in this field of study, (Biology-Draconic/ Chemistry/ Physics).
In the following fields of study he should be considered the realms leading scholar and is always breaking new ground in this field, (Radiant Energy/ Electromagnetic Radiation/ Thermodynamics/ Radiowaves/ Microwaves/ Infared/ Ultrviolet/ X-Rays/ Gamma Rays).
Any DM's that are not familiar with Radiant Energy, just consider Inferno a specialist on all heat/light based spells, and you might also use him to introduce any new heat/light based spells into your campaign, you also might want to give him reveresed forms of cold based spells such as Cone of Cold, and Otilukes Freezing Sphere and even any reversed forms of darkness/shadowy type spells to illumination type effects, he also has access to all fire and light based spells and a few Mulhorandi, Thayan, Halruann, Bedine, Draconic, Beholder, and Phaerimm spells if these spells are used in your campaign.
While he does consider the draconic gods of magic and fire as well as Io as patron dieties, he has no real worship style loyalty toward any diety, and they seem to be ok with this.
He has full access to the following domains, and these domains are granted by Io himself, and he cannot be denied access to these domains from any god other than Io and/or Ao, (Magic/Fire/Sun/Healing).
The following list is some of Inferno's common known spells of 6th level or above he has been known to use ocassionaly.
Wish, Meteor Swarm, *Black Blade of Disaster, Miracle, Elemental Swarm(fire), Incendiary Cloud, Great Shout, Sunburst, Horrid Wilting, Destruction, Delayed Blast Fireball, Ressurection, Prismatic Spray, Limited Wish, Forcecage, Fire Storm, Fire Spiders, Fire Trail, Disentegrate, *Chain Lightning, *Otiluke's Freezing Sphere, *Acid Storm, Harm, Heal.
* these spells he likes to change the energy to fire and/or light based energy.
When prepared for a battle against a powerful spellcaster, he normal goes with his prepared Chain Contigency of the day, while attacking with his unusal Breath attack, and using his free action summoned Elder Fire Elemental to run interference. *he uses his augmented alchemy epic feat to produce a potion of his dragon's breath at double power, and this is the breath attack he will use first in combat against a tough opponent, 48d12 fire damage + 24d12 divine damage, he cannot use his potion ability to enhance the divine portion of his breath, he has even been known to use one of his potions of white dragons breath to confuse his attackers, when using such a potion it does only normal damage for a great wyrm of that species and must be used before any other breath is used and will take the user an extra 1d3 rds to get their normal breath back after using such a potion.
Known Magical Items of Importance: Rod of Absorbtion/ Staff of Fury/ NagaCrown/ Dragonspear/ Various Draconic Breath Potions/ Scarab of Protection +2/ Luck Stone/ Ring of Regeneration/ Ring of Thunder/ Ring of Divine Might/ Nexus Ring/ Amulet of Adaptation/ Greenstone Amulet/ Circlet of the Great Wyrm/ Wand of Negation/ Wand of Salt/ Wand of Banishment/ and various Ion Stones.
Meteorite Iron Dragon Claw Glove +3 of Keen Sharpness: Critical hit on a roll of 16+, weapon damage as normal great wyrm gold dragon claw + strenght + 3 magical bonus, treat as a near indestructable magical weapon, consider it a minor artifact, he uses this weapon not for combat but as a literal can opener for certain structures.
Book of the Mad Firebomber: This enchanted book will hold 144 spell levels of Fire based spells only, it once belonged to a insane renegade southern wizard who terrorized an area within the Raurin Desert with his constant fire bombing acts using tiny crafted spheres that acted like delayed fireball grenades, he was known as the mad firebomber in his time, Inferno had stumbled on to his lair in the ruins of the legendary Lost City of Pheonix in the Raurin Desert over a millenum ago, the book also contains the formulas for making several fire related explosive devices, the book's cover is made from the skin of a Pit Fiend, and the pages within appear to be gold of a reddish blood color, the clasps & bindings are carved from the spine of a Dracosphinx, and the insigna on the front is that of a ruby incrusted exploding red star design, it has 144 spell pages and each spell occupies one page per spell level and they can be exchanged for other fire based spells, the inside back cover is a flat red crystal that if concentrated on will visually unviel the knowledge of the fiery formulas, and how to craft them as if scrying thru a crystal ball.
Dragonspear: Large Spear carved from the horn of a dragon by a fiend from hell, +6 to hit and damage, 1d12 normal damage, double damage to any draconic type creature, triple damage to any true dragon, special purpose is to cause fear in dragons if hit with spear, gives bearer immunity to acid, can be thrown up to 360 yards, even straight up, and returns to weilder automatically at the end of each round, this weapon is a artifact of Toril. Inferno will not hesitate to carry this spear into battle when facing another dragon, he mostly carries it as a moral buster on such foes.
Ring of Divine Might: Bestows a +2 to all natural ability scores when worn.
Greenstone Amulet: This amulet bestowes the following effects, Feather Fall as the spell, Cold Resistance -3 damage per die with a minimum of 1 point of damage and a +6 to save if any save is allowed, Wisdom bonus of +6, Free Action as the ring, This amulet is imbedded in Inferno's chest and is always active.
Inferno also reportedly has a large supply of various rare metals such as Mithral, Adamanite, and Meteroite ore, and caches of large precious gems like diamonds, rubies, emeralds, and sapphires.
History of Inferno:
Inferno is the result of a mating between a male gold and a female red dragon, this unholy union in the eyes of the draconic community, led to the death of his parents shortly after his birth by a group of adventurers unknowingly employed and manipulated by the draconic god Tiamat, who decided that such unions will not be tolerated.
During this attack, several alchemy formules were spilled and mixed together over the eggs and exploded in a fiery blast, at this time the only hatchling to survive the explosion emerged from it's smoldering shattered shell and took refuge in a superheated lava vent inside his parents lair, for many weeks while the adventurers looted the lair and set up camp, he had stayed hidden and never moved, until the day a gold dragon named Nexus, who heard about the incident showed up to speak with the adventurers, in the disguise of a local bard who wanted to write a melody about their brave heroics, so he might determine who was really responsible for the death of these two peaceful natured dragons.
The hatchling at this time had caught the scent of the gold dragon, and crawled out from the vent thinking a parent of his had come to his rescue, the adventurers who upon immediately seeing the golden eyed hatchling went to catch it, only then did Nexus step forward and renedered the entire party of adventurers immobile and then went to work erasing all knowledge from their minds of the little wyrms existance.
Nexus was immediately intrigued by his eyes that blazed like the sun itself, and the fact that he managed to stay quiet and calm in the lava vent for such a long time, and decided on the spot to name this fiery little hatchling Inferno. Nexus returned to his lair with the hatchling and decided to raise the dragon in secret, away from the prying eyes of all other draconic species. Nexus was soon amazed at how quickly the young crossbreed began to understand and use his natural magical abilities, especially when some of those abilities were gained well before any normal dragon should have gained them.
One day many years later Nexus had come home and was amazed to find the avatar forms of the draconic god of fire and the draconic god of magic both coaching the young dragon to spit his fiery breath at them, it seems that Inferno had unknowingly unlocked and unleased quasi-divine radiant energy forces and had attracted the attention of both gods. After many decades of discussions, Wonderbringer informed Nexus to let Inferno grow naturally in his skills without interference, and charged Nexus with training him in the advanced use of magic, and to help him in his studies of his choosing, which always seemed to be in the radiant energy field of knowledge.
As a youth Inferno quickly mastered the basics of magic and magical research techniques, after several hundred years even Nexus started to tire of constantly trying to find ways to satisfy Inferno's young mind, and made an arrangement with a friend of his to let Inferno have access to Candlekeep, so he could pursue any field of knowledge that wasn't considered dangerous for one so naive.
After Inferno had reached his great wyrm stage he decided it was time for him to leave his friend and mentor to further his studies on his own, and to make his mark on this world, he also needed to start his class trainings, since up to this point in time he had only studied magic and used only his innate dragon abilities, it was at this time that Nexus told him the full truth about his parents death and how most draconic species would treat him as a crossbreed, and how humanoids unlike the ones that he had been exposed too at Candlekeep, would treat him and too always be watchfull, because Tiamat will not tolerate an unfinished job.
Nexus also had kept and turned over to him at this time all his parents belongings, the entire horde, Nexus also gave Inferno a precious gift of his own crafting, a ring that will not allow any known spell or item to gather information about the wearer, it also prevents such spells as true seeing from penetrating magical disguises and hides his personal aura from it's magic, of course any magical divination type spells would give a blank response and thus alert the caster that something ain't right.
Inferno went out and spent many centuries adventuring and searching Toril for all knowledge on Radiant Energy and other related fields that interested him, he has studied with the God-King Thoth, the renegade wizard Random, and various other renegade mulhorandi/thayan wizards of old in the southern and eastern portions of faerun, after a while he decided to settle down and continue his research in a lair of his own, he had chosen a spot very deep within the bowels of an ancient volcanic mountain within the High Forest on the northwest continent of Faerun.
Inferno has studied with a couple of humanoid beings in the northern faerun area recently, and has revealed his true identity only to Ameilor Amantis of Secomber, who he considers an equal in the field of Alchemy and often visit's him to see what off-the-wall explosive disaster he has stumbled upon lately, and Flamesterd of the Moonshae Isle's who he enjoys engaging in suddual fire-spell fights and fire related spell research.
The only dragons that he associates with at this time are Nexus(gold dragon) a powerful spellcaster and chosen of Wonderbringer with near demi-power ability and who has now left Faerun and is thought to be under going the process of divine ascension under the sponsorship of Wonderbringer.
Kizzap(blue)this dragon keeps his skills hidden from even Inferno, but has allowed him access to his greatest treasure, one of the lost Nether Scrolls, what magical knowledge the scroll has revealed is known only to Kizzap and Inferno.
Maelestor Rex(black) of the Dragonspear fame and a very versatile and potent spellcaster, this dragon has given Inferno the Dragonspear for safe keeping until he can find a way to destroy the artifact.
Torch(red) a non-classed old school style dragon, who has recently had an alignment shift to chaotic nuetral, do to a personal tragedy that forced him to re-think his ethics.
Shift(black) a rogue classed dragon with an uncanny shapechange ability into a human with dark skin, eyes, and hair and some speculate a habit of stealing for the chalenge it brings.
Icehaupt(white) a draconic cleric with a talent for creating cold based clerical spells and a vast collection of magical items and gold coins.
Soltice (mercury) a fiesty female dragon, with an unusally high dexterity, an uncanny luck ability, and good grasp of how to use spells in wierd ways to confuse and keep her enemies off balance, and a habit of finding trouble in the most unlikely places, she seems to have a crush on Inferno, he also seems to find himself thinking about her more than he cares to admit.
Inferno also once associated with the red dragons Brimstone and Gotha, until their interaction with some less than desirable dieties forced him to severe his association with them.
He once considered settling down even more, and raising offspring, but he fears that the incident that happened with his parents might repeat itself, he doesn't fear for his own safety, but he knows he can never really guarantee the safety of his mate or offsprings, and lately he has been having nightmares, that always seem to end with all his allies being destroyed by some type of shadowy rotten fleshed multi-headed draconic creature who's face he cannot see, and these dreams have disturb him to the point that he actually fears the long draconic sleep cycles that are forced upon him.
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Inferno's plans for the future:
Inferno plans to return to his former adventuring ways of his early years in search of unknown alchemy ingredients, new radiant energy spells, further his knowledge of spellcraft, and gain the needed levels required to increase the feats and skills he will need for several ambitious projects.
project1: He wishes to devise a potion that will let Chromatic dragons better handle the uncontrollable rage that is forced upon the chromatics every time a certain wandering red star appears in the heavens "a.k.a. Flight of Dragons" he already has developed some ideas about this rage effect, and knows that the metallics also experience it, but are able to controll their emotions. He fears that another such event is nearing, and time is something that isn't in his favor.
project2: He would like to create an item that will help serve and protect all draconic species after he has passed from this world, this project he considers to be his legacy and knows he will need to gain epic powers, and he will also need help from a group epic adventures to successfully gain the items needed to complete the artifact.
A few of the known items he needs to begin work on crafting the artifact are the purest natural unprocessed metals, (mithral/adamanite/meteorite iron) and the realms largest ruby, this gem he has already located, unfortunetly it is located in a temple in Calishman, and anyone who disturbs it will immediately find themself in a fight with a avatar of Talos and his great wyrm pet dragon, not to mention facing all the priest in their home temple, and any powerful city residents who decide to take advantage of the situation, and the heart of an epic or avatar dragon, hopefully Tiamat's.
project3: To strike a blow at Tiamat, in such a way that it would reduce her standing among the draconic gods, make her vulnerable to the other gods of the Faerunian pantheon, and force the majority of her chromatics worshippers to rethink their believe in her as their patron diety of choice.
project4: To change the believe among all humanoid races that all chromatics are evil, and to help chromatics overcome their inbreeding habits, which he believes is a main cause for many of the species problems, and promote more crossbreeding among the species, even between the chromatics and metallics, he believes that if their is not a major change soon, the draconic races will be eliminated from this world within the next 5000 or so years.
Other things that might interest the GM concerning Inferno:
Note: Inferno has a dislike for all undead and shadowy type creatures, especially draco-liches, it's nothing personal they just sometimes remind him of his nightmares and he always feels uncomfortable around such creatures, besides he thinks they are just plain creepy.
Note: Arunson knows of this dragon, it was him that Nexus went thru for him to gain access to Candlekeep's libraries, and he has kept this knowledge from all but Elminister, he occasionaly visit's Ameilor and Flamesterd to checkup on his progress and keeps a distant watchfull eye over him since he thinks he is a bit naive about keeping tabs on every stranger that visit's near his lair, plus he fears his interactions might soon lead to a draconic holy war breaking out in his backyard, with no way to tell who's on who's side, even among the metallics.
Note: Additional information on a few of his dragon friends can be found in the dracomonicon accessory, Kizzap and his clan lair in the Nether Mountains, and Icehaupt's lair is in Amn, Inferno has considered contacting Klauth for his support, but the dragon Torch has convinced him that one such as Klauth is better left alone, and would never comprehend his way of thinking, and might actually seek to betray him to Tiamat.
Note: In his lair he has a small lake of boiling gold which he pretends to occasionally submerge and rest in, the liquid gold is held above a flowing river of lava that leads to his true lair, by magical forces, and is really only a few inches deep, not even his closest friends is aware of this, the actual gold in the lake is only a few million gold pieces, but his visitors think it is hundreds of times that much in volumne, his lair is protected by many mechanical traps and Energy Transformation Fields, that are powering numerous magical traps and effects, only Inferno knows how to navigate thru the fields safely with transportation type spells .
Note: Recently a large adventuring party known as the Hammerfist had succefully infiltrated his lair "he let them in, after leaving clues on how to find the place" and tried to slay Inferno, he managed to capture them all alive and has them in his custody, this group is led by the realms so-called dragon hunting expert.
He has asked Flamesterd to take these adventures off his hands and prosecute them for the attempted murder of him in a human court of law, since he deemed it would seem unfair if he tried them himself since it was him they tried to murder.
Flamesterd was literally floored by this proposal Inferno had laid upon him, no court in the realms has ever tried adventurers for dragon slaying, and this particular group are considered heroes of the realm, not knowing how to respond he called upon Arunson for advice on how to handle the situation.
Arunson is also at a lost, and has asked Flamesterd to stall Inferno until he can think of a way to get Flamesterd out of this dilema, and keep Inferno from becoming an icon for sentinent rights activist groups across the realms.
Arunson suspects that Inferno has set up this scenario to force all humanoid leaders of the realms to official declare their standing on the matter of legal rights for all sentient beings, and she fears this action could lead to a civil split among the various intelligent races across the realms unless he can think of a way out of it.
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These following stats overide the normal stats for a dragon of his stature:
Red/Gold crossbreed Great Wyrm Advanced Dragon, Age category (20)
Alignment: Chaotic Nuetral with good tendencies toward draconics.
He cast all his draconic spells at 42nd level, this does not take into account any class levels.
Frightful Presence DC 64, he can reduce this at will when desired.
Draconic Breath 48d12, DC 64, this powerful fire attack is quasi-divine in nature, and half it's damage should reflect this when applying fire immunities.
Inferno can see in the infared and ultravision light spectrum at his normal sight range, and has magesight to a range of 360 ft., it takes him one minute to adjust between spectrums, these abilities are in addition to his normal draconic sight abilities.
Inferno can summon an Elder Fire Elemental 10x a day as a free action.
His class levels are listed below in case a GM decides to use them with his unique advanced dragon status abilities and the abilities gained from his unusal magical and radiant nature, along with his advanced magical training under various epic masters of magic. the God-King Thoth himself taught Inferno the secrets of being an Incancatrix, his first actual class, even granting him the ability to bypass the needed prerequisets, in exchange for hunting down rogue southern wizards who where trying to sell the secret of how to read the southern magic script of old.
Incancatrix(10) Mage of the Arcane Order(10) Elemental Savant Fire(10) Archmage(5) Contemplative(1)
Inferno should also be giving the template giving to the Chosen of Mystra, this template should also be slightly modified to reflect a more draconic nature if possible.
His body is that of a gold dragon with a red dragon facial, spine and wings. He appears to be in perfect health and is in proportion to a normal healthy great wyrm of his age, his scales are a deep fiery crimson in the center and slowly morph to a golden blaze at it's edges, and eyes that shine like the sun itself.
His knowledge of the following fields of study is to be considered on par with a sage in this field of study, (Biology-Draconic/ Chemistry/ Physics).
In the following fields of study he should be considered the realms leading scholar and is always breaking new ground in this field, (Radiant Energy/ Electromagnetic Radiation/ Thermodynamics/ Radiowaves/ Microwaves/ Infared/ Ultrviolet/ X-Rays/ Gamma Rays).
Any DM's that are not familiar with Radiant Energy, just consider Inferno a specialist on all heat/light based spells, and you might also use him to introduce any new heat/light based spells into your campaign, you also might want to give him reveresed forms of cold based spells such as Cone of Cold, and Otilukes Freezing Sphere and even any reversed forms of darkness/shadowy type spells to illumination type effects, he also has access to all fire and light based spells and a few Mulhorandi, Thayan, Halruann, Bedine, Draconic, Beholder, and Phaerimm spells if these spells are used in your campaign.
While he does consider the draconic gods of magic and fire as well as Io as patron dieties, he has no real worship style loyalty toward any diety, and they seem to be ok with this.
He has full access to the following domains, and these domains are granted by Io himself, and he cannot be denied access to these domains from any god other than Io and/or Ao, (Magic/Fire/Sun/Healing).
The following list is some of Inferno's common known spells of 6th level or above he has been known to use ocassionaly.
Wish, Meteor Swarm, *Black Blade of Disaster, Miracle, Elemental Swarm(fire), Incendiary Cloud, Great Shout, Sunburst, Horrid Wilting, Destruction, Delayed Blast Fireball, Ressurection, Prismatic Spray, Limited Wish, Forcecage, Fire Storm, Fire Spiders, Fire Trail, Disentegrate, *Chain Lightning, *Otiluke's Freezing Sphere, *Acid Storm, Harm, Heal.
* these spells he likes to change the energy to fire and/or light based energy.
When prepared for a battle against a powerful spellcaster, he normal goes with his prepared Chain Contigency of the day, while attacking with his unusal Breath attack, and using his free action summoned Elder Fire Elemental to run interference. *he uses his augmented alchemy epic feat to produce a potion of his dragon's breath at double power, and this is the breath attack he will use first in combat against a tough opponent, 48d12 fire damage + 24d12 divine damage, he cannot use his potion ability to enhance the divine portion of his breath, he has even been known to use one of his potions of white dragons breath to confuse his attackers, when using such a potion it does only normal damage for a great wyrm of that species and must be used before any other breath is used and will take the user an extra 1d3 rds to get their normal breath back after using such a potion.
Known Magical Items of Importance: Rod of Absorbtion/ Staff of Fury/ NagaCrown/ Dragonspear/ Various Draconic Breath Potions/ Scarab of Protection +2/ Luck Stone/ Ring of Regeneration/ Ring of Thunder/ Ring of Divine Might/ Nexus Ring/ Amulet of Adaptation/ Greenstone Amulet/ Circlet of the Great Wyrm/ Wand of Negation/ Wand of Salt/ Wand of Banishment/ and various Ion Stones.
Meteorite Iron Dragon Claw Glove +3 of Keen Sharpness: Critical hit on a roll of 16+, weapon damage as normal great wyrm gold dragon claw + strenght + 3 magical bonus, treat as a near indestructable magical weapon, consider it a minor artifact, he uses this weapon not for combat but as a literal can opener for certain structures.
Book of the Mad Firebomber: This enchanted book will hold 144 spell levels of Fire based spells only, it once belonged to a insane renegade southern wizard who terrorized an area within the Raurin Desert with his constant fire bombing acts using tiny crafted spheres that acted like delayed fireball grenades, he was known as the mad firebomber in his time, Inferno had stumbled on to his lair in the ruins of the legendary Lost City of Pheonix in the Raurin Desert over a millenum ago, the book also contains the formulas for making several fire related explosive devices, the book's cover is made from the skin of a Pit Fiend, and the pages within appear to be gold of a reddish blood color, the clasps & bindings are carved from the spine of a Dracosphinx, and the insigna on the front is that of a ruby incrusted exploding red star design, it has 144 spell pages and each spell occupies one page per spell level and they can be exchanged for other fire based spells, the inside back cover is a flat red crystal that if concentrated on will visually unviel the knowledge of the fiery formulas, and how to craft them as if scrying thru a crystal ball.
Dragonspear: Large Spear carved from the horn of a dragon by a fiend from hell, +6 to hit and damage, 1d12 normal damage, double damage to any draconic type creature, triple damage to any true dragon, special purpose is to cause fear in dragons if hit with spear, gives bearer immunity to acid, can be thrown up to 360 yards, even straight up, and returns to weilder automatically at the end of each round, this weapon is a artifact of Toril. Inferno will not hesitate to carry this spear into battle when facing another dragon, he mostly carries it as a moral buster on such foes.
Ring of Divine Might: Bestows a +2 to all natural ability scores when worn.
Greenstone Amulet: This amulet bestowes the following effects, Feather Fall as the spell, Cold Resistance -3 damage per die with a minimum of 1 point of damage and a +6 to save if any save is allowed, Wisdom bonus of +6, Free Action as the ring, This amulet is imbedded in Inferno's chest and is always active.
Inferno also reportedly has a large supply of various rare metals such as Mithral, Adamanite, and Meteroite ore, and caches of large precious gems like diamonds, rubies, emeralds, and sapphires.