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need to know if this will work as homebrew?
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<blockquote data-quote="Stormonu" data-source="post: 8490770" data-attributes="member: 52734"><p>I think it would be wise to reword Psionic Power as:</p><p></p><p><strong>Psionic Power</strong> You learn one Cantrip from the Enchantment, Illusion, or Divination schools. At character creation, you choose Intelligence, Wisdom, or Charisma to be the ability associated with this feature.</p><p></p><p>Also, aberrant hide is a little wonky. Since it triggers on being hit, I can't see you ever being at maximum hit points when it triggers (unless you somehow have immunity). Consider this rewording:</p><p></p><p><strong>Aberrant Hide.</strong> You can absorb some small portion of magic or kinetic energy directed at you. As a reaction when you are hit by a spell or weapon attack, you can spend a hit die to reduce the damage you take from the blow. If you reduce the damage to 0, any additional hit points left over are instead turned into temporary hit points. You can use this ability a number of times equal to your proficiency modifier, and regain all uses after a long rest.</p><p></p><p><Edit: missed that the original triggers on a successful saving throw. If you keep the original, it should be reworded a little more cleanly></p></blockquote><p></p>
[QUOTE="Stormonu, post: 8490770, member: 52734"] I think it would be wise to reword Psionic Power as: [B]Psionic Power[/B] You learn one Cantrip from the Enchantment, Illusion, or Divination schools. At character creation, you choose Intelligence, Wisdom, or Charisma to be the ability associated with this feature. Also, aberrant hide is a little wonky. Since it triggers on being hit, I can't see you ever being at maximum hit points when it triggers (unless you somehow have immunity). Consider this rewording: [B]Aberrant Hide.[/B] You can absorb some small portion of magic or kinetic energy directed at you. As a reaction when you are hit by a spell or weapon attack, you can spend a hit die to reduce the damage you take from the blow. If you reduce the damage to 0, any additional hit points left over are instead turned into temporary hit points. You can use this ability a number of times equal to your proficiency modifier, and regain all uses after a long rest. <Edit: missed that the original triggers on a successful saving throw. If you keep the original, it should be reworded a little more cleanly> [/QUOTE]
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need to know if this will work as homebrew?
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