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Need to spice up a campaign
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<blockquote data-quote="barsoomcore" data-source="post: 42358" data-attributes="member: 812"><p>Nothing cranks up a campaign like some good NPCs. Either good guys or bad guys, troubled townspeople or hearty warriors, doesn't matter.</p><p></p><p>Stories are all about interesting characters, and the most interesting thing any character does is interact with other characters. Bring in some bad guy more powerful than they who has some reason for keeping them alive -- maybe he wants them to recover some device or whatever. Just an enemy the players can't defeat and have to deal with socially. That's always lots of fun.</p><p></p><p>Have one of your players suddenly develop some strange condition or power. They start having precognitive dreams -- which you hand out to them between sessions so they have to try and ponder out the meaning. Or some bizarre character attaches themself to the party -- one of my players has an insane ghost woman madly in love with him. She follows the party everywhere and causes no end of trouble for them. But they don't really want to destroy her because she never means to -- she's just so in love with this poor guy and doesn't really know what she's doing.</p><p></p><p>Kill somebody. It's harsh, but it always gets people's attention. Put them in a tough fight against smart monsters that they're not going to get out of easily. Overload them, make them retreat -- and if they don't pull out fast one or more of them is going to get nailed.</p><p></p><p>Have some prophet-figure make dire pronouncements about them. "You are the Chosen One. Only you can prevent the relentless onslaught of the -- urk!" Thunk. Prophet-guy falls over dead. That always gets them going.</p><p></p><p>Blow up the planet. I've used this one once or twice. The downside is you have to draw a whole new world map (assuming you're not just ending the whole campaign), but on the plus side you get to start all over again.</p><p></p><p>Get crazy, get freaky, go all out. Have the Great Cthulhu rise from the deeps. Have the world overrun by fire-breathing lemmings. Turn your entire party into yellow and green faeries. I'm totally serious. You're GOD. There's nothing you can't do. There's never any reason to be bored with your own campaign. If you're not having fun, CHANGE IT!</p><p></p><p>But try the "good characters" idea first.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 42358, member: 812"] Nothing cranks up a campaign like some good NPCs. Either good guys or bad guys, troubled townspeople or hearty warriors, doesn't matter. Stories are all about interesting characters, and the most interesting thing any character does is interact with other characters. Bring in some bad guy more powerful than they who has some reason for keeping them alive -- maybe he wants them to recover some device or whatever. Just an enemy the players can't defeat and have to deal with socially. That's always lots of fun. Have one of your players suddenly develop some strange condition or power. They start having precognitive dreams -- which you hand out to them between sessions so they have to try and ponder out the meaning. Or some bizarre character attaches themself to the party -- one of my players has an insane ghost woman madly in love with him. She follows the party everywhere and causes no end of trouble for them. But they don't really want to destroy her because she never means to -- she's just so in love with this poor guy and doesn't really know what she's doing. Kill somebody. It's harsh, but it always gets people's attention. Put them in a tough fight against smart monsters that they're not going to get out of easily. Overload them, make them retreat -- and if they don't pull out fast one or more of them is going to get nailed. Have some prophet-figure make dire pronouncements about them. "You are the Chosen One. Only you can prevent the relentless onslaught of the -- urk!" Thunk. Prophet-guy falls over dead. That always gets them going. Blow up the planet. I've used this one once or twice. The downside is you have to draw a whole new world map (assuming you're not just ending the whole campaign), but on the plus side you get to start all over again. Get crazy, get freaky, go all out. Have the Great Cthulhu rise from the deeps. Have the world overrun by fire-breathing lemmings. Turn your entire party into yellow and green faeries. I'm totally serious. You're GOD. There's nothing you can't do. There's never any reason to be bored with your own campaign. If you're not having fun, CHANGE IT! But try the "good characters" idea first. [/QUOTE]
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