Ace32
Explorer
I've got a campaign I've been playing with my players since September, we started at level 9, and have been moving along slowly. It's set in the technological fantasy future, and is based around a group of unlikely heroes, who, due to being in the wrong place and the wrong time, have found themselves caught up in a large criminal organization, and are now running from the organization. They are now stranded on a backwater arctic planet, trying to make it back to civilization, fighting their way through various challenges (mostly a large string of dungeons)... and as the DM, I am getting very bored. One of my other players has expressed boredom too, but the rest of my group are overly enthusiastic...
I don't know what to do to bring the campaign back to life again.. any ideas that don't change the basic storyline too much..?
I don't know what to do to bring the campaign back to life again.. any ideas that don't change the basic storyline too much..?