MarkB
Legend
"We'd be so much better at adventuring if we only had a brain. So we'll take yours."And then you can have a party of Animated Scaregobs as enemies!
"We'd be so much better at adventuring if we only had a brain. So we'll take yours."And then you can have a party of Animated Scaregobs as enemies!
Don't forget the livestock though....
... but again, this is yet another situation that can lead to arrangements with monsters, if they are smart enough/can communicate. X sheep per month in exchange for protection, I can see communities making that choice.
I have to admit, and this is just a personal preference, that when magic becomes too common the setting starts to resemble the Flintstones with magic taking the place of dinosaurs or modern technology.
Sure, but it's not the players who have to agree to it. It's NPC farmers, who agree to it because the alternative is being eaten. Then the PCs get to come in, liberate the farmers from the monsters' yoke, and be the big damn heroes.I think most modern players think of this as extortion and aren't so keen on the idea.
Not until someone writes that supplement, no....Dire deer? Were-gophers? Fiendish crows?
Also, whether it's extortion depends on the nature of the deal. "Give me a sheep every week and I won't eat you" is extortion. "Give me a sheep every week, and I won't eat you, and I'll also protect you from other monsters," is not so clear-cut.
This is great inspiration right here!One aspect of this discussion that troubles me though is... well, colonialism. If heroes clear out an owlbear infestation in an area, allowing peasants to move in and safely farm, yay, I guess. But if the heroes are clearing out goblins or some other "not human sentient beings"...
To me, these are all wonderful adventure prompts!I've been having a suspension of belief recently over a commodity that is buyable just about anywhere - bread.
Here's what got me stuck:
1. Bread is a cheap, freely available staple food.
2. You need huge fields outside the walls to make lots of bread.
3. Huge fields outside the walls will inevitably be attacked and overrun.
4. No more bread.
Assuming 1-3 to be true, how do you fix this problem while keeping bread generally cheap and plentiful?
Long distance trade from a fabled land of wheat where there are no monsters? Dwarven underdark wheat, grown in deep basements, if there is such a thing?
I'm just drawing a blank, since every town should be surrounded by acres and acres of wheat fields, and so many places in many different settings, that just isn't possible. 1 cup of flour would need maybe three square feet of wheat plants. That's an awful lot of land to protect.
ideas pls?
Except PoL has common and functional magic that is explicitly used used to hold the Points of Light.You just discovered why 4Es "points of light" was a very stupid idea unless you make those points really, really big.