Needleworkers campaign

knitnerd

First Post
I am trying to plan a D n 'D 3.5 or Pathfinder campaign in which the local Stitch n' Bitch group goes out to stop whatever is killing all the local sheep. I was planning to have a house rule that you get a bonus feat for each two or three skill points you put into craft:Needlework. How far can you take that before it becomes broken?
 

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Just give them a bonus skill point per level that MUST be put into a craft or profession skill. Problem solved without worrying about power inflation.
 


Not what I expected...

One of the euphemisms that ladies of the evening used for their profession when asked (usually by authorities) was "sewing maid" or "needleworker" since they could demonstrate those skills (its cheaper to make/repair your own stuff), and justify it as a reason for working at home. Some were even good enough to actually have some income from doing actual sewing.
 


That seems like a very narrow focus for a campaign. I wouldn't go very far with it other than to say that you can get one feat if you have at least three ranks in the skill, and then leave it at that. There's no reason, really, to be a legendary knitter. Anyone with a few ranks and time to take 20 on a Craft check can probably call themselves a competent seamstress.

Maybe you could give a second extra feat if they have three ranks in Profession (seamstress) or something, too. Plus, they can make a few extra copper pieces on the side.

Other than that, it's really more of a starting concept rather than a "we continue to progress in our knitting and combat abilities in lockstep" or something like that. There's very little roleplaying potential in being a group of needlepointers. It's really just a background element.
 

I am trying to plan a D n 'D 3.5 or Pathfinder campaign in which the local Stitch n' Bitch group goes out to stop whatever is killing all the local sheep. I was planning to have a house rule that you get a bonus feat for each two or three skill points you put into craft:Needlework. How far can you take that before it becomes broken?
If you must use D&D as your system, I recommend simply giving maximum points in Craft:Needlework for free.

However, your idea might make a lot more sense in something like Risus, as it rewards innovative and hilarious (mis-)use of skills.

Cheers, -- N
 

Other than that, it's really more of a starting concept rather than a "we continue to progress in our knitting and combat abilities in lockstep" or something like that. There's very little roleplaying potential in being a group of needlepointers. It's really just a background element.

On the contrary! I can see so many opportunities for a long term career for legendary needleworkers. Afterall who do you think is out there making together all those cloaks of invisibility, robes of archmagi, mithril shirts and lace dolies of confusion?

Textiles are so very important - the curse sleeping beauty had as its catalyst a spindle and Rumplestilkin could spin straw into gold. Then of course there is the tale of the brave little tailor (seven in one blow!)

As the Kanzashi (samurai hair pin) shows, needles (like hair pins) are great and easily concealed weapons for assasination and wuxia combat. Scissors are deadly blades, thread can be used as a garotte and why cant a knitting needle be used as a wand?
 

On the contrary! I can see so many opportunities for a long term career for legendary needleworkers. Afterall who do you think is out there making together all those cloaks of invisibility, robes of archmagi, mithril shirts and lace dolies of confusion?
If you want to roleplay sitting around making stuff, knock yerself out.
Tonguez said:
Textiles are so very important - the curse sleeping beauty had as its catalyst a spindle and Rumplestilkin could spin straw into gold. Then of course there is the tale of the brave little tailor (seven in one blow!)
Background elements. The brave little tailor could just as easily have been the brave little cooper, or the brave little ditch digger, and the story would have been exactly the same... because it wasn't a story about him tailoring. It was a story about a tailor who went adventuring.
Tonguez said:
As the Kanzashi (samurai hair pin) shows, needles (like hair pins) are great and easily concealed weapons for assasination and wuxia combat. Scissors are deadly blades, thread can be used as a garotte and why cant a knitting needle be used as a wand?
Also: not sewing. Using sewing implements as weapons isn't really different than using comparable weapons as weapons... except as a backgroud element.
 


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