• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Needs more racial books.


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Voadam said:
Are these not in the d20 Menace Manual?

And this effects D&D players how? Not being snarky but if I'm a D&D player/GM, I want all of it in the same format with PrCs, equipment, 'magic items', spells/psionics, unique racial feats, etc...
 

JoeGKushner said:
And this effects D&D players how? Not being snarky but if I'm a D&D player/GM, I want all of it in the same format with PrCs, equipment, 'magic items', spells/psionics, unique racial feats, etc...

I use d20 Modern/Arcana/Menace Manual monsters against my D&D players using the stat blocks almost unaltered.

A chemical toxyderm worked well as an alchemical elemental when I modified Demon God's Fane, for example.

Having compatible stat blocks for these aliens in d20 terms works for me as a D&D DM.

I can see your desire for fully fleshing them out in a races of style book and getting extra mechanical tidbits, but I thought you were implying you just wanted to be able to use the star drive aliens in a d20 game.

I never played or read star drive so I don't know how many were included in the d20 Menace Manual, I just heard that at least some were.
 


Kamikaze Midget said:
Races of Savagery: Orcs, Goblins, Gnolls.

Now go, obey my commands.
Gnolls got done in Races of the Wild, so there's very little chance of them being included...

For Races of Savagery, I'd go with Orcs, Goblinoids and Lizardfolk. In the Other Races chapter I'd include Troglodytes, Kuo-Toa and Grimlocks.

But Goblinoids could fill a book on their own, with chapters on each of the main races.
 

Into the Woods

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