Celebrim
Legend
Actually, I think the Gnobler is pretty nasty for the first couple levels of play.
At -2 LA, were looking at 3rd level Gnoblers.
First of all, with the RAW, 'Tiny' is a fairly huge advantage. While the fact that you are limited to tiny weapons hurts, what that really means is only about -2 to damage. The fact that you don't have reach hurts, but any build is going to be focused on ranged attacks anyway. In compensation for these drawbacks you have +2 to hit, +2 to AC, and +8 to hide. Additionally, I have +4 to Dex and +2 to Con.
Twenty-eight point buy gives me something like: Str 4, Dex 14, Con 14, Int 4, Wis 4, Chr 14.
I start play as a 3rd level sorcerer: BAB +1, Fort +3, Ref +4, Will -1, 15 hit points (probably best in the party). With no armor, my AC is a fairly average but creditable 14. My 14 charisma gets me 1st and 2nd level bonus spells.
I would build a sorcerer that focuses on rays (ranged touch, no save) and attacks which lack saves. I could have a huge +4 to my ranged touch attack rolls, but I'm forced probably to take shaky, but I'm still starting with a decent +2 to hit with ranged attacks. Frail is the other possibily, since I'd still end up with 12 hit points. Still, magic missile for the win - my starting level gives me two for a 4-10 pt damage attack with no need for an attack roll. I start with 6 0 level spells and 6 1st level. For brief peroids, I can do damage comparable to the party two-handed melee fighter. I start with two feats. I think it would be as effective as a '1st level' sorcerer is likely to be.
At my 2nd level, I'm gaining 4 second level spells and an attribute point, in addition to the usual extra 1st level spells, +1 to Will Saves, +1 BAB, and 3-6 hit points a sorcerer could expect to pick up. The fact that I'm a 2nd level spell caster with 17 spells is I think more than going to compensate for my weak crossbow attack. At 20 or so hit points, I probably no longer have the most hit points of anyone in the party, but I'm still the envy of the human sorcerer who probably spent their bonus feat on 'Toughness' just to be survivable. I'm clearly as powerful as any races 2nd level sorcerer, and I'm certainly still going to be that when I pick up my 3rd level spells (fireball!) at 4th level (my 6th).
At some higher level, my lack of versitility (all my skill points must go to Concentration) and terrible attributes will probably catch up with me and I'll just be 'average'. But in the mean time I'm a pretty effective arcane spellcaster during a portion of the game in which arcane spell casters are usually very challenging to make effective.
At -2 LA, were looking at 3rd level Gnoblers.
First of all, with the RAW, 'Tiny' is a fairly huge advantage. While the fact that you are limited to tiny weapons hurts, what that really means is only about -2 to damage. The fact that you don't have reach hurts, but any build is going to be focused on ranged attacks anyway. In compensation for these drawbacks you have +2 to hit, +2 to AC, and +8 to hide. Additionally, I have +4 to Dex and +2 to Con.
Twenty-eight point buy gives me something like: Str 4, Dex 14, Con 14, Int 4, Wis 4, Chr 14.
I start play as a 3rd level sorcerer: BAB +1, Fort +3, Ref +4, Will -1, 15 hit points (probably best in the party). With no armor, my AC is a fairly average but creditable 14. My 14 charisma gets me 1st and 2nd level bonus spells.
I would build a sorcerer that focuses on rays (ranged touch, no save) and attacks which lack saves. I could have a huge +4 to my ranged touch attack rolls, but I'm forced probably to take shaky, but I'm still starting with a decent +2 to hit with ranged attacks. Frail is the other possibily, since I'd still end up with 12 hit points. Still, magic missile for the win - my starting level gives me two for a 4-10 pt damage attack with no need for an attack roll. I start with 6 0 level spells and 6 1st level. For brief peroids, I can do damage comparable to the party two-handed melee fighter. I start with two feats. I think it would be as effective as a '1st level' sorcerer is likely to be.
At my 2nd level, I'm gaining 4 second level spells and an attribute point, in addition to the usual extra 1st level spells, +1 to Will Saves, +1 BAB, and 3-6 hit points a sorcerer could expect to pick up. The fact that I'm a 2nd level spell caster with 17 spells is I think more than going to compensate for my weak crossbow attack. At 20 or so hit points, I probably no longer have the most hit points of anyone in the party, but I'm still the envy of the human sorcerer who probably spent their bonus feat on 'Toughness' just to be survivable. I'm clearly as powerful as any races 2nd level sorcerer, and I'm certainly still going to be that when I pick up my 3rd level spells (fireball!) at 4th level (my 6th).
At some higher level, my lack of versitility (all my skill points must go to Concentration) and terrible attributes will probably catch up with me and I'll just be 'average'. But in the mean time I'm a pretty effective arcane spellcaster during a portion of the game in which arcane spell casters are usually very challenging to make effective.