shadowlight
First Post
Plane Sailing said:FWIW I treat them all as CON drains along the same line as the wraith.
This seems like a good way to handle it from a storytelling point of view...
Plane Sailing said:FWIW I treat them all as CON drains along the same line as the wraith.
Joshua Dyal said:
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That's only half the problem. That's actually not that hard to do, what's hard is imagining a vampire running around slapping you and saying "who's ya daddy" and it knocks the levels right outta you!
Jeph said:Negative levels are called Energy Drain. Why not work from there:
Your energy is sapped by the mear touch of many undead and shadow creatures. Whenever you attempt to take an action, you must make a Fortitude save (DC 12 + 3x the number of Negative Levels you have). If you succeed, you take the action as normal. If you fail by 5 or more, you can not take the action. If you fail, you take the action at a penalty:
- Attacks, Saves, and Checks recieve a -2 penalty
- Movement is at -10'
- Spells and spell-like abilities require a successful Concentration check (DC 15 + spell level, or 17 for spell-like abilities) or fail
Negative levels persist for 24 hours. After this duration is over, make a Fortitude save (DC 15) for each negative level that you have. If you fail, it becomes permanent, requiring a Lesser Restoration, Restoration, Heal, Wish, Limited Wish, or Miracle to remove.
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Well, it completely diverges from the concept of negative levels as we know them, but hey.
-Jeph
Jeph said:Negative levels are called Energy Drain. Why not work from there:
Your energy is sapped by the mear touch of many undead and shadow creatures. Whenever you attempt to take an action, you must make a Fortitude save (DC 12 + 3x the number of Negative Levels you have). If you succeed, you take the action as normal. If you fail by 5 or more, you can not take the action. If you fail, you take the action at a penalty:
- Attacks, Saves, and Checks recieve a -2 penalty
- Movement is at -10'
- Spells and spell-like abilities require a successful Concentration check (DC 15 + spell level, or 17 for spell-like abilities) or fail
Negative levels persist for 24 hours. After this duration is over, make a Fortitude save (DC 15) for each negative level that you have. If you fail, it becomes permanent, requiring a Lesser Restoration, Restoration, Heal, Wish, Limited Wish, or Miracle to remove.
***
Well, it completely diverges from the concept of negative levels as we know them, but hey.
-Jeph
Doesn't anyone think it's quite hard for the combat you are actually in? I mean, it's soemwhat easier to remove them, but those combat penalties are HARSH!Jeph said:Whoa . . . just thought that one up off the top of my head. Made it up as I typed. Maybe I should use it, too.![]()