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*Pathfinder & Starfinder
Negative Levels/Level Drain Variant
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<blockquote data-quote="Liquidsabre" data-source="post: 3171102" data-attributes="member: 15635"><p>Going with CON damage proved problematic as it could too easily be removed through natural healing or the 2nd level divine spell <em>lesser restoration</em> right away. The first 24 hours of the effect needed to be somewhat reminiscent of the difficulty to remove negative levels (part of the scary factor, at least for the characters in their immediate circumstances). Using a temporary CON drain, that can only be removed by magical means, for the first 24 hours achieves the immediate scariness that negative levels had provided but without the potential for loss of actual levels for lower level characters and characters without access to magical healing.</p><p></p><p>As you said, CON drain is permanent and I certainly didn't want to go that route either because after 24 hours I wanted the scary factor to go away gradually over time through natural healing or the use of a low level divine spell. That's why within the first 24 hours the CON drain can only be removed by magical means (if accesible) but afterwards it is either saved or reverts to CON damage which is easier for characters to deal with.</p><p></p><p></p><p></p><p>Using a CON penalty is also problematic because penalties do not stack with one another. So any effect that would deal a CON penalty would never be able to actually kill a character, so not very threatening.</p><p></p><p></p><p></p><p>The net effect being quite scary for lower level characters without long-lasting harm (or requiring magical healing), a serious resource drain (no pun intended heh) for our mid-level characters, and a depletion of magical resources for our higher level characters. While higher level characters possess great resources and the means to deal with the temporary CON drain, it remains a bit of a scary thing and that's something I think I like.</p><p></p><p>I'm a little worried though that with normal HP loss in combat that the loss of HPs due to CON reduction could prove too lethal.</p><p></p><p>Thanks for you input Val!</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 3171102, member: 15635"] Going with CON damage proved problematic as it could too easily be removed through natural healing or the 2nd level divine spell [I]lesser restoration[/I] right away. The first 24 hours of the effect needed to be somewhat reminiscent of the difficulty to remove negative levels (part of the scary factor, at least for the characters in their immediate circumstances). Using a temporary CON drain, that can only be removed by magical means, for the first 24 hours achieves the immediate scariness that negative levels had provided but without the potential for loss of actual levels for lower level characters and characters without access to magical healing. As you said, CON drain is permanent and I certainly didn't want to go that route either because after 24 hours I wanted the scary factor to go away gradually over time through natural healing or the use of a low level divine spell. That's why within the first 24 hours the CON drain can only be removed by magical means (if accesible) but afterwards it is either saved or reverts to CON damage which is easier for characters to deal with. Using a CON penalty is also problematic because penalties do not stack with one another. So any effect that would deal a CON penalty would never be able to actually kill a character, so not very threatening. The net effect being quite scary for lower level characters without long-lasting harm (or requiring magical healing), a serious resource drain (no pun intended heh) for our mid-level characters, and a depletion of magical resources for our higher level characters. While higher level characters possess great resources and the means to deal with the temporary CON drain, it remains a bit of a scary thing and that's something I think I like. I'm a little worried though that with normal HP loss in combat that the loss of HPs due to CON reduction could prove too lethal. Thanks for you input Val! [/QUOTE]
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