Liquidsabre
Explorer
Here's a negative level/level drain variant I'm looking at using for my next campaign. Obviously I snagged the idea of substituting 2 points of Con for a negative level, but I found technical problems in the rules with the application of ability drain so I created: temporary ability drain. Here's the text for my variant below:
Let me know if anyone finds anything wrong with using this or can share experiences with using a similar variant in a campaign.
The way I have it worked up right now it eleminates the rather inconvenient potential for loss-of-level mechanic that I never cared for (negative level drain) but remains a lethal mechanic as temporary CON drain in combat. Also the way I have it worked up, both lesser restoration and restoration are useful spells for dealing with this effect. Including the ability to heal naturally from the damage over the course of several days.
Cheers!
All instances (spells, creature attacks, or special abilities) that inflict negative levels or level drain are to be replaced by temporary CON drain instead. This is inflicted at the rate of 2 points of temporary CON drain per negative level.
A character suffering from temporary CON drain may have all of it removed via the restoration spell (as it does in the core rules for all negative levels). At the end of a 24-hour period, if a character still possesses temporary CON drain they receive a Fortitude saving throw for every 2-points of temporary CON drain. On a successful save, the 2-points of temporary CON drain are removed. On a failed save, the 2-points of temporary CON drain reverts to 2-points of temporary ability damage. This ability damage may be healed naturally (at the rate of 1 ability point/day) or removed by a lesser restoration spell.
Let me know if anyone finds anything wrong with using this or can share experiences with using a similar variant in a campaign.
The way I have it worked up right now it eleminates the rather inconvenient potential for loss-of-level mechanic that I never cared for (negative level drain) but remains a lethal mechanic as temporary CON drain in combat. Also the way I have it worked up, both lesser restoration and restoration are useful spells for dealing with this effect. Including the ability to heal naturally from the damage over the course of several days.
Cheers!