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Negative Levels/Level Drain Variant
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<blockquote data-quote="ValhallaGH" data-source="post: 3171883" data-attributes="member: 41187"><p>What you talkin' about, Willis?</p><p>Make them untyped penalties. Bam! Done. They stack like crazy with everything.</p><p></p><p>As for the terror of level loss: meh. It's inconvenient. Get magically cured whenever is convenient during that first 24 hours (the restoration spell only takes 3 rounds to cast) and you have nothing to worry about. Make the save and you have nothing to worry about. The only worry comes if you fail that save; then you need to find a caster of Restoration within ten days or less or say goodbye to your character level.</p><p>Ability damage is in the same category except that there is no chance of permanent ability loss. It merely takes a few weeks (or a few spells) to recover.</p><p>Ability drain is just mean. From what I can tell, it was invented for the sole purpose of punishing people for rolling really good stat arrays. (If you're going to just take it away from the player then why let them roll their arrays at all?)</p><p></p><p>As for Con scores, most casters have a con of 10 to 16 and melee types have 12 to 18. A vampire under these rules takes away 4 points of con per hit. A minimum of three hits to kill a low-Con caster or warrior and a maximum of four hits to kill a tough caster or five hits to kill a tough warrior.</p><p>It don't balance out; it's equally lethal to everyone and, given the power of spells and the assumed balance of the rules, it is a bigger penalty to warriors than to casters.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3171883, member: 41187"] What you talkin' about, Willis? Make them untyped penalties. Bam! Done. They stack like crazy with everything. As for the terror of level loss: meh. It's inconvenient. Get magically cured whenever is convenient during that first 24 hours (the restoration spell only takes 3 rounds to cast) and you have nothing to worry about. Make the save and you have nothing to worry about. The only worry comes if you fail that save; then you need to find a caster of Restoration within ten days or less or say goodbye to your character level. Ability damage is in the same category except that there is no chance of permanent ability loss. It merely takes a few weeks (or a few spells) to recover. Ability drain is just mean. From what I can tell, it was invented for the sole purpose of punishing people for rolling really good stat arrays. (If you're going to just take it away from the player then why let them roll their arrays at all?) As for Con scores, most casters have a con of 10 to 16 and melee types have 12 to 18. A vampire under these rules takes away 4 points of con per hit. A minimum of three hits to kill a low-Con caster or warrior and a maximum of four hits to kill a tough caster or five hits to kill a tough warrior. It don't balance out; it's equally lethal to everyone and, given the power of spells and the assumed balance of the rules, it is a bigger penalty to warriors than to casters. [/QUOTE]
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