Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
NeMoren's Vault - D&D (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerakSpielman" data-source="post: 824094" data-attributes="member: 7464"><p>I hope I didn't miss anything....</p><p></p><p><strong><span style="font-size: 12px">Eseteru Palari</span></strong></p><p></p><p>Eseteru was born the third son of Senator Ameru Palari of Thelenia. Though Senatorial positions are not necessarily hereditary, his older brother Promoni was expected by the family to follow in his father’s footsteps. The other brother, Lasidel, was already being trained to take over the family merchant business. Since there was already an “heir and a spare,” so to speak, Eseteru (who is somewhat younger than the other brothers) was welcomed somewhat coldly into the family and regarded as something of a third wheel. Largely ignored by his father, and looked down upon by his sneering older brothers, Eseteru grew bitter and resentful, resolving that, when he came of age, he would leave this family for good. </p><p></p><p>The only thing keeping his bitter streak from dominating his personality (which would would have turned him evil, if left on its own) was his mother - the only person who ever loved him. Wiella Palari was a kind and compassionate woman, and listened to the young Eseteru when he had troubles, providing a gentle and understanding ear.</p><p></p><p>Wiella also encouraged his youthful interest in books, where Eseteru discovered the world of High Adventure through the tales of <em>Bonehead the Barbarian</em>. When he came of age, Eseteru announced to his family that he was joining the military, so that he could seek adventure on the northern, barbarian frontier. His father shrugged, glad to have the pesky third son out of the way, and his brothers said nothing at all, but that was typical of them. Vowing to make them repent driving him away with their cold indifference, Eseteru swore that he would make such a name for himself with honorable and valorous deeds that they would beg his forgiveness and desire his return.</p><p></p><p>Before he left, his mother asked to speak with him in private, “I have never spoken of this to you, my son, but there is something you should know.” She raised her hand, and magically, a nearby book lifted into the air and drifted to her waiting grasp. Wiella smiled at his surprise, “Magic runs in my veins, Eseteru. And yours, and your brothers, though those undeserving louts will never know it. A few hours of instruction and practice is all you need to unlock your hidden potential, now that you know it is there. My mother believed that the blood of dragons flows in our family’s veins, but I know not the truth of that. I do know how to help you begin the journey of self-discovery that will unlock potentially unspeakable power.”</p><p></p><p>Of course, he agreed to the instruction, learning some basic sorcerous skills. His mind reeled at the thought of this new power - which he sensed he had only just barely begun to properly explore.</p><p></p><p>“Perhaps it will give you a bit of an edge, up north,” his mother said, smiling, as he strode off the next morning.</p><p></p><p>Basic training was rigorous, but Eseteru’s convictions bore him through. Though not as strong or tough as some of the other new recruits, his family name and subtle sorcery (used in secret) made him one of the camp favorites. When time came for assignment, he had first pick. He immedietly selected the most remote northern outpost he knew of, and straightaway they sent him off.</p><p></p><p>Life at the fort was not so bad, but fighting off barbarian raids was not as exciting as Eseteru had hoped it would be. However, he remained resolved to rise in the ranks and become a prominent military figure.</p><p></p><p>One day out on patrol, his unit was ambushed. Most of his companions were killed, but Eseteru escaped into the forest with his wounded friend, Halfgrim Day. Collapsing under a low bush, Halfgrim pressed something into his hand, “This has been in my family for years, but I have nobody to pass it on to. You have been kind to me, and I don’t think it should go to waste. It has some significance, I think, though my family never figured it out,” and he died. The object turned out to be a small, silver key, of ancient and intricate design. It was hard to put his finger on, but there was clearly something very special about it, just like the ancient items Bonehead the Barbarian discovered in his adventures. “I will discover the secret of this key, my friend,” Eseteru said softly to the body of Halfgrim Day, “Your family will not have preserved it so long in vain.”</p><p></p><p>In that moment, Eseteru realized that the military was not really the place for him. Only his misguided convictions had carried him this far. What did he care whether his family admired his accomplishments? Now, he knew that his future lay before him alone, not as some faceless member of an organization. He would be a hero, and discover his true destiny on his own. He could change the world, and make it a better place, if only he tried hard enough. Without bothering to go back to the fort, he pocketed the key and left, not caring which way his feet took him, trusting fate to bring him where he could become a true hero.</p><p></p><p>Note: His mother’s influence led Eseteru to the path of Good, but his rejection of his roles in the military and in his family make him most definitely Chaotic. He has a real problem with authority, and quite firmly believes that “I am the only boss of me.”</p><p></p><p><strong>Physical Description</strong>: A somewhat nondescript and unkempt young man, Eseteru has slightly aristocratic features but possesses nothing that indicates wealth or family position. His eyes are green and narrow, and his hair pale, like the inside of a fresh-cut tree. He is strong and healthy, but not exceptionally so, and has a demeanor that others usually find charming in a rough, simple sort of way. He is short, only 5'2", but seems very sturdy. He is usually seen wearing his unusual spiked leather armor with a heavy pick at his belt, bow and arrows on his back, and leading a dingy donkey laden with supplies.</p><p></p><p></p><p>Possible NPCs:</p><p></p><p>Eseteru’s father (time you settled down and did something useful with your life (read: profitable))</p><p>Eseteru’s brothers (we don’t need in-family competition. It’s time you were... removed.)</p><p>Eseteru’s Mother (There’s something else I didn’t tell you. You see, there’s this family curse...)</p><p>The Thelenian military (seeking him for deserting - you’re a disgrace to Thelenia!)</p><p>The family of Halfgrim Day (seeking the silver key - I don’t care what he said, it belongs with us!)</p><p></p><p>Bonus Points:</p><p>+2 for word count</p><p>+2 for human</p><p>+2 for silver key</p><p>+2 good alignment (CG)</p><p>+1 for world-integrated story</p><p>+2 for NPCs</p><p>+1 for written description of character</p><p>+1 for detailed equipment list</p><p></p><p></p><p>~Stat Block~</p><p><strong>Eseteru Palari</strong> Apprentice level Ftr/Sor (Primary class: Fighter)</p><p>Medium-size Human </p><p>HD: 1d10+2</p><p>hp: 12</p><p>Init: +2 (dex)</p><p>Spd: 30 ft</p><p>AC: 14 (12 flatfooted, 12 touch) (Spell failure for somatic spells: 10%)</p><p>BaB: +0 Melee: +2 Ranged: +2</p><p>Attacks: Heavy Pick +2, Shortbow +2</p><p>Damage: Heavy Pick 1d6 (x4), Shortbow 1d6 (x3)</p><p>AL: CG</p><p>SV: Fort +3, Ref +2, Will +1</p><p></p><p>Abilities: Str 14, Dex 14, Con 14, Int 11, Wis 10, Cha 16. (33 point buy)</p><p></p><p>Skills: Knowledge Nobility +2 (2 rank, cross class), Climb +5 (3), Handle Animal +6 (3), Ride +4 (2).</p><p></p><p>Feats: Still Spell, Power Attack, Sunder</p><p></p><p>Equipment and locations: Heavy Pick (belt), Leather Armor w/ armor spikes (worn), Short Bow (slung on back), Quiver with 20 arrows (slung on back), 2 units of caltrops (backback), backpack (worn or tied to donkey), waterskin (saddlebags), book: <em>Bonehead the Barbarian</em> (saddlebags, priced at 10gp), spell component pouch (belt), Belt pouch (worn), traveler’s outfit (worn), 10 days’ rations (saddlebags), Donkey, saddlebags (worn by donkey), 10 days’ feed (saddlebags), tent (tied to donkey), bedroll (tied to donkey), 10 empty sacks (saddlebags)</p><p></p><p>Money: 15gp, 4sp (belt pouch)</p><p></p><p>Spells (4+0/2+1): (0) Read Magic, Mage Hand, Mending, Ghost Sound, (1) Shield, True Strike</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 824094, member: 7464"] I hope I didn't miss anything.... [b][size=3]Eseteru Palari[/size][/b][size=3][/size] Eseteru was born the third son of Senator Ameru Palari of Thelenia. Though Senatorial positions are not necessarily hereditary, his older brother Promoni was expected by the family to follow in his father’s footsteps. The other brother, Lasidel, was already being trained to take over the family merchant business. Since there was already an “heir and a spare,” so to speak, Eseteru (who is somewhat younger than the other brothers) was welcomed somewhat coldly into the family and regarded as something of a third wheel. Largely ignored by his father, and looked down upon by his sneering older brothers, Eseteru grew bitter and resentful, resolving that, when he came of age, he would leave this family for good. The only thing keeping his bitter streak from dominating his personality (which would would have turned him evil, if left on its own) was his mother - the only person who ever loved him. Wiella Palari was a kind and compassionate woman, and listened to the young Eseteru when he had troubles, providing a gentle and understanding ear. Wiella also encouraged his youthful interest in books, where Eseteru discovered the world of High Adventure through the tales of [i]Bonehead the Barbarian[/i]. When he came of age, Eseteru announced to his family that he was joining the military, so that he could seek adventure on the northern, barbarian frontier. His father shrugged, glad to have the pesky third son out of the way, and his brothers said nothing at all, but that was typical of them. Vowing to make them repent driving him away with their cold indifference, Eseteru swore that he would make such a name for himself with honorable and valorous deeds that they would beg his forgiveness and desire his return. Before he left, his mother asked to speak with him in private, “I have never spoken of this to you, my son, but there is something you should know.” She raised her hand, and magically, a nearby book lifted into the air and drifted to her waiting grasp. Wiella smiled at his surprise, “Magic runs in my veins, Eseteru. And yours, and your brothers, though those undeserving louts will never know it. A few hours of instruction and practice is all you need to unlock your hidden potential, now that you know it is there. My mother believed that the blood of dragons flows in our family’s veins, but I know not the truth of that. I do know how to help you begin the journey of self-discovery that will unlock potentially unspeakable power.” Of course, he agreed to the instruction, learning some basic sorcerous skills. His mind reeled at the thought of this new power - which he sensed he had only just barely begun to properly explore. “Perhaps it will give you a bit of an edge, up north,” his mother said, smiling, as he strode off the next morning. Basic training was rigorous, but Eseteru’s convictions bore him through. Though not as strong or tough as some of the other new recruits, his family name and subtle sorcery (used in secret) made him one of the camp favorites. When time came for assignment, he had first pick. He immedietly selected the most remote northern outpost he knew of, and straightaway they sent him off. Life at the fort was not so bad, but fighting off barbarian raids was not as exciting as Eseteru had hoped it would be. However, he remained resolved to rise in the ranks and become a prominent military figure. One day out on patrol, his unit was ambushed. Most of his companions were killed, but Eseteru escaped into the forest with his wounded friend, Halfgrim Day. Collapsing under a low bush, Halfgrim pressed something into his hand, “This has been in my family for years, but I have nobody to pass it on to. You have been kind to me, and I don’t think it should go to waste. It has some significance, I think, though my family never figured it out,” and he died. The object turned out to be a small, silver key, of ancient and intricate design. It was hard to put his finger on, but there was clearly something very special about it, just like the ancient items Bonehead the Barbarian discovered in his adventures. “I will discover the secret of this key, my friend,” Eseteru said softly to the body of Halfgrim Day, “Your family will not have preserved it so long in vain.” In that moment, Eseteru realized that the military was not really the place for him. Only his misguided convictions had carried him this far. What did he care whether his family admired his accomplishments? Now, he knew that his future lay before him alone, not as some faceless member of an organization. He would be a hero, and discover his true destiny on his own. He could change the world, and make it a better place, if only he tried hard enough. Without bothering to go back to the fort, he pocketed the key and left, not caring which way his feet took him, trusting fate to bring him where he could become a true hero. Note: His mother’s influence led Eseteru to the path of Good, but his rejection of his roles in the military and in his family make him most definitely Chaotic. He has a real problem with authority, and quite firmly believes that “I am the only boss of me.” [b]Physical Description[/b]: A somewhat nondescript and unkempt young man, Eseteru has slightly aristocratic features but possesses nothing that indicates wealth or family position. His eyes are green and narrow, and his hair pale, like the inside of a fresh-cut tree. He is strong and healthy, but not exceptionally so, and has a demeanor that others usually find charming in a rough, simple sort of way. He is short, only 5'2", but seems very sturdy. He is usually seen wearing his unusual spiked leather armor with a heavy pick at his belt, bow and arrows on his back, and leading a dingy donkey laden with supplies. Possible NPCs: Eseteru’s father (time you settled down and did something useful with your life (read: profitable)) Eseteru’s brothers (we don’t need in-family competition. It’s time you were... removed.) Eseteru’s Mother (There’s something else I didn’t tell you. You see, there’s this family curse...) The Thelenian military (seeking him for deserting - you’re a disgrace to Thelenia!) The family of Halfgrim Day (seeking the silver key - I don’t care what he said, it belongs with us!) Bonus Points: +2 for word count +2 for human +2 for silver key +2 good alignment (CG) +1 for world-integrated story +2 for NPCs +1 for written description of character +1 for detailed equipment list ~Stat Block~ [b]Eseteru Palari[/b] Apprentice level Ftr/Sor (Primary class: Fighter) Medium-size Human HD: 1d10+2 hp: 12 Init: +2 (dex) Spd: 30 ft AC: 14 (12 flatfooted, 12 touch) (Spell failure for somatic spells: 10%) BaB: +0 Melee: +2 Ranged: +2 Attacks: Heavy Pick +2, Shortbow +2 Damage: Heavy Pick 1d6 (x4), Shortbow 1d6 (x3) AL: CG SV: Fort +3, Ref +2, Will +1 Abilities: Str 14, Dex 14, Con 14, Int 11, Wis 10, Cha 16. (33 point buy) Skills: Knowledge Nobility +2 (2 rank, cross class), Climb +5 (3), Handle Animal +6 (3), Ride +4 (2). Feats: Still Spell, Power Attack, Sunder Equipment and locations: Heavy Pick (belt), Leather Armor w/ armor spikes (worn), Short Bow (slung on back), Quiver with 20 arrows (slung on back), 2 units of caltrops (backback), backpack (worn or tied to donkey), waterskin (saddlebags), book: [i]Bonehead the Barbarian[/i] (saddlebags, priced at 10gp), spell component pouch (belt), Belt pouch (worn), traveler’s outfit (worn), 10 days’ rations (saddlebags), Donkey, saddlebags (worn by donkey), 10 days’ feed (saddlebags), tent (tied to donkey), bedroll (tied to donkey), 10 empty sacks (saddlebags) Money: 15gp, 4sp (belt pouch) Spells (4+0/2+1): (0) Read Magic, Mage Hand, Mending, Ghost Sound, (1) Shield, True Strike [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
NeMoren's Vault - D&D (Full)
Top