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nerdytenor's The Missing Warlock
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<blockquote data-quote="nerdytenor" data-source="post: 4453040" data-attributes="member: 74526"><p><strong>Rellek and Todarr are up</strong></p><p></p><p>[sblock=Status]</p><p>Sorry about not updating the map - I will do that when I get home (in 9 hours)</p><p></p><p>Rellek (32/37, 2 squares south of SE square of cart) <--- NEXT</p><p>Todarr (29/29, 3 squares east of NE square of cart) <--- NEXT</p><p> Leader (bloodied, 1 square NW of wolf)</p><p>Wolf </p><p>Joshua (28/30) </p><p>Archer (7 squares south of wolf)</p><p> Karis (25/29) </p><p> Mardrick (15/16) </p><p>Moreen (40/40)</p><p>G1 (1 square north of wolf)</p><p>G2 (1 square west of wolf)</p><p>G5 (2 squares west of cart, unconscious, save ends)</p><p>G6 (2 squares west of cart, unconscious, save ends)</p><p>G7 (1 square north of cart, slowed (save ends))</p><p>G8 (1 square NE of cart, unconscious, save ends)</p><p>[/sblock]</p><p></p><p>[sblock=Enemy defenses]</p><p>From now on, I'll list these after first round of combat. </p><p></p><p>Grunts - AC 15, Fort 13, Ref 11, Will 11 </p><p>(+2 all defenses if 2 grunts within 5 squares)</p><p></p><p>Archer - AC 15, Fort 11, Ref 13, Will 12</p><p></p><p>Leader - AC 16, Fort 12, Ref 14, Will 12</p><p></p><p>Wolf - AC 16, Fort 14, Ref 14, Will 13</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 4453040, member: 74526"] [b]Rellek and Todarr are up[/b] [sblock=Status] Sorry about not updating the map - I will do that when I get home (in 9 hours) Rellek (32/37, 2 squares south of SE square of cart) <--- NEXT Todarr (29/29, 3 squares east of NE square of cart) <--- NEXT Leader (bloodied, 1 square NW of wolf) Wolf Joshua (28/30) Archer (7 squares south of wolf) Karis (25/29) Mardrick (15/16) Moreen (40/40) G1 (1 square north of wolf) G2 (1 square west of wolf) G5 (2 squares west of cart, unconscious, save ends) G6 (2 squares west of cart, unconscious, save ends) G7 (1 square north of cart, slowed (save ends)) G8 (1 square NE of cart, unconscious, save ends) [/sblock] [sblock=Enemy defenses] From now on, I'll list these after first round of combat. Grunts - AC 15, Fort 13, Ref 11, Will 11 (+2 all defenses if 2 grunts within 5 squares) Archer - AC 15, Fort 11, Ref 13, Will 12 Leader - AC 16, Fort 12, Ref 14, Will 12 Wolf - AC 16, Fort 14, Ref 14, Will 13 [/sblock] [/QUOTE]
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