Neutralise Poison


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Draco, I don't know what you're reading but it sure isn't the spell description. The target is immune to poison for the spell's duration. Poison immunity / resistance isn't a big deal in D&D, and especially not for a limited duration - check out the class abilities of monks and druids, for example, or the racial bonuses of dwarves.
 

My apologies for the assumption.

You could just have the cleric use the spell to negate the spider's poison as well. So if your fighting one tough creature thats going to probably hit multiple party members. But if its fort save to resist i wouldn't bother. Of course I would expect a knowledge nature check beforehand so your not metagaming.

Better yet just stick with hero's feast every morning.

We did the city of the spider queen and every morning our cleric would take that. Not once did we have to worry about all those pesky drow poison crossbow bolts.
 


Spatula said:
Poison immunity / resistance isn't a big deal in D&D....
Exactly.

Check out Heroes’ Feast, for example. Poison immunity for 12 hours.

I'm sorry, but the spell's description - in this case - is not open to various (convoluted!) interpretations like yours.

SRD said:
"The creature is immune to any poison it is exposed to during the duration of the spell. Unlike with delay poison, such effects aren’t postponed until after the duration —the creature need not make any saves against poison effects applied to it during the length of the spell."
 

Note that this is one of the things that changed in 3.5 from 3.0. It was clearly intentional and was probably done precisely to enable the use that you are questioning (after all, that's the ONLY benefit of giving it a duration).

IMO, this is a good thing because, otherwise it is pathetically weak compared to delay poison which unquestionably provides poison immunity for 1 hour/level as a 2nd level spell. (Sure, you have to make a heal check to treat the poison sooner or later, but it's not usually that hard).
 


draco2005 said:
Perhaps the name should be changed into something like "Poison Ward/heal", since that is what the spell does.
What the spell does is neutralize poison. While it is in effect, any poison in the subject's body goes away. Whether the poison is present the bloodstream already or gets introduced later doesn't matter; the spell still does the same thing.

Changing the name would be silly. The spell doesn't "ward" against poisonous attacks-- for instance you can still get bitten by a spider, even though the poison itself is neutralized. And it also doesn't "heal" any damage you've already taken.

It does exactly what it says on the tin.
 

Neutralise Posion...end of disscussion!!!

I do agree with you to a point, but not totallly. This spell is like another spell Time stop, which is another silly one. IT doesn't actually stop time. I don't care for the no physical attack while using this spell. I won't get into this....since I know what everyone will say.
Therefore, I will close this debate for good......no more from me....I give up....
Before I go, a veteran Dm who is also a friend of mine, agrees with me on the spell in question. Bye!!
 
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